Please answer: Qs on Spawning, hero attacks and miscellaneous stuff
Hi all,
I'm new here and I am a hot fan of the World Editor... Okay, for all the experts at this forum, I have some questions on the World Editor to ask, cause I can't figure out how to do it.
1) Demon Hunter's ultimate Metamorphosis changes his attack from Hero type to Chaos, while Mountain Giant's War Club changes its attack from Normal to Siege. So, for any other spells, how do you add this attribute where it would change the type of attack (e.g. Bloodlust now also changes your attack to Chaos)?
2) To cause units spawned to attack units in a particular area, you use attack-move trigger. Yet how do you prevent them from escaping? (They go back to the base, but not going to attack)
3) How do you set the number of waves for spells like Starfall or Tranquility, just like Blizzard? (You only get to set the duration of spell.)
4) How do you prevent a unit from entering a transport (Goblin Zepplin, etc.)? (For example, Goblin Sappers cannot enter Zepplins) What do you set at the transported size?
5) How do you remove the food cap and the upkeep?
6) To prevent units and town hall to generate at Start Location, you can delete the trigger "Generate player units at start location" (can't remember exactly), then add the stuff you want. In Night Elves, if the start location is next to a Gold Mine, the Tree of Life generated will automatically entangle it. However, if you removed the trigger and place a Tree of Eternity manually there, how do you set the gold mine to be entangled once you come into play (without even the construction time)?
That's all I have for now (but it's quite a lot)... I'm not sure if some questions have already been answered before, but pls tell me how again if there is... A thousand thanks!
Best wishes,
_Phoenix_
Hi all,
I'm new here and I am a hot fan of the World Editor... Okay, for all the experts at this forum, I have some questions on the World Editor to ask, cause I can't figure out how to do it.
1) Demon Hunter's ultimate Metamorphosis changes his attack from Hero type to Chaos, while Mountain Giant's War Club changes its attack from Normal to Siege. So, for any other spells, how do you add this attribute where it would change the type of attack (e.g. Bloodlust now also changes your attack to Chaos)?
2) To cause units spawned to attack units in a particular area, you use attack-move trigger. Yet how do you prevent them from escaping? (They go back to the base, but not going to attack)
3) How do you set the number of waves for spells like Starfall or Tranquility, just like Blizzard? (You only get to set the duration of spell.)
4) How do you prevent a unit from entering a transport (Goblin Zepplin, etc.)? (For example, Goblin Sappers cannot enter Zepplins) What do you set at the transported size?
5) How do you remove the food cap and the upkeep?
6) To prevent units and town hall to generate at Start Location, you can delete the trigger "Generate player units at start location" (can't remember exactly), then add the stuff you want. In Night Elves, if the start location is next to a Gold Mine, the Tree of Life generated will automatically entangle it. However, if you removed the trigger and place a Tree of Eternity manually there, how do you set the gold mine to be entangled once you come into play (without even the construction time)?
That's all I have for now (but it's quite a lot)... I'm not sure if some questions have already been answered before, but pls tell me how again if there is... A thousand thanks!
Best wishes,
_Phoenix_


