Spawning trigger help

Stormahawk

New Member
Reaction score
2
I am working on a footmen map with spawning triggers. However, they do not work. Also, the AR thing doesnt work either. What would be the fastest way to make them function.
ps: I RULE YOU if u read this, I am referring to the unreleased version apples sent me. I am trying to make it more workable but I ran into trouble with triggers.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I've actually made one that will work for all preplaced Heroes that are owned by neutral passive. Tell me if you need it.

Edit: I'm talking about an AR trigger btw.
 

Manee

New Member
Reaction score
20
hi, i am also working on a footie-type map and this is one of the triggers i have in my map(includes rally point) :

Code:
Spawn Militia
    Events
        Time - Every 9.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) Food used) Less than ((Picked player) Food cap)
                    Then - Actions
                        Set TempPoint = ((Picked player) start location)
                        If (((Region centered at TempPoint with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Barracks))) Equal to True) then do (Unit - Create 1 Militia for (Picked player) at TempPoint facing Default building facing degrees) else do (Do nothing)
                        Custom script:   call RemoveLocation (udg_TempPoint)
                        Custom script:   set bj_wantDestroyGroup = true
                        Unit Group - Pick every unit in (Units owned by (Owner of (Last created unit)) of type Barracks) and do (Actions)
                            Loop - Actions
                                Set RallyPoint = (Rally-Point of (Picked unit) as a point)
                                Unit - Order (Last created unit) to Attack-Move To RallyPoint
                                Custom script:   call RemoveLocation(udg_RallyPoint)
                    Else - Actions
 

Stormahawk

New Member
Reaction score
2
Thank you. Alright, I will try that. Tommorow, I will post how the triggers look like currently on the map so you will understand what exactly my problem is. It is very difficult to explain.
I've actually made one that will work for all preplaced Heroes that are owned by neutral passive. Tell me if you need it.

Edit: I'm talking about an AR trigger btw.

sure thank you. Is there any way to make it work for non neutral passive heros?
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I'm talking about when you preplace Heroes on the map for previewing a hero. You know like for a Click-Selection system, or like a Unit Enters Region Selection system.
 

Stormahawk

New Member
Reaction score
2
Here is how it looks like: (some of those triggers dont work which is why help is needed
Code:
Map Initlization
    Events
        Map initialization
    Conditions
    Actions
        -------- Quests --------
        Trigger - Run Quests <gen> (checking conditions)
        -------- Option Setup --------
        Trigger - Run Setup <gen> (checking conditions)
        -------- Dialog Setup --------
        Trigger - Run Dialog Setup <gen> (checking conditions)
        -------- Misc Setup --------
        Set IceAgeRegion = IceAgeRegion <gen>
        Set PreloadGroup = (Units owned by Neutral Passive matching (((Preload Heroes <gen> contains (Matching unit)) Equal to True) or ((Preload Units <gen> contains (Matching unit)) Equal to True)))
        Set sm_NumSummons = 0
        Set Variable = Value
        Set sm_HealthBase[1] = 5
        Set sm_HealthBase[2] = 10
        Set sm_HealthBase[3] = 20
        Set sm_HealthBase[4] = 40
        Set sm_HealthBase[5] = 80
        Set sm_HealthBase[6] = 160
        Set sm_HealthBase[7] = 320
        Set sm_HealthBase[8] = 640
        Set sm_HealthBase[9] = 1280
        Set sm_HealthBase[10] = 2560
        -------- Player Setup --------
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                ((Player((Integer A))) slot status) Equal to Is unused
                                ((Player((Integer A))) slot status) Not equal to Is playing
                                ((Player((Integer A))) slot status) Equal to Has left the game
                                ((Player((Integer A))) controller) Not equal to User
                    Then - Actions
                        Set TempGroup = (Units owned by (Player((Integer A))))
                        Unit Group - Pick every unit in TempGroup and do (Actions)
                            Loop - Actions
                                Unit - Remove (Picked unit) from the game
                        Custom script:   call DestroyGroup(udg_TempGroup)
                    Else - Actions
                        Set Num_Players = (Num_Players + 1)
                        Set xpl = (Player((Integer A)))
                        Set Players[Num_Players] = xpl
                        Set ActualSpawnTime[(Integer A)] = 60
                        Set PlayerTier[(Integer A)] = 1
                        Set OriginalName[(Player number of xpl)] = (Name of xpl)
                        Set Integer = (Integer + 1)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                Boolean Equal to False
                            Then - Actions
                                Set Admin = xpl
                                Set Boolean = True
                            Else - Actions
                        Player - Set xpl Current gold to 2000
                        Player - Turn Gives bounty On for xpl
                        Player - Disable SM Attack Speed Cover  for Player 1 (Red)
                        Player - Disable SM Attribute Cover  for Player 1 (Red)
                        Visibility - Create an initially Enabled visibility modifier for xpl emitting Visibility across Vision the middle <gen>
                        Player Group - Add xpl to PlayersPlaying
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Color of xpl) Equal to Red
                            Then - Actions
                                Set PlayerName[(Player number of xpl)] = ((|c00FF0303 + (Name of xpl)) + |r)
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Color of xpl) Equal to Blue
                                    Then - Actions
                                        Set PlayerName[(Player number of xpl)] = ((|c000042FF + (Name of xpl)) + |r)
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Color of xpl) Equal to Teal
                                            Then - Actions
                                                Set PlayerName[(Player number of xpl)] = ((|c001CE6B9 + (Name of xpl)) + |r)
                                            Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    If - Conditions
                                                        (Color of xpl) Equal to Purple
                                                    Then - Actions
                                                        Set PlayerName[(Player number of xpl)] = ((|c00540081 + (Name of xpl)) + |r)
                                                    Else - Actions
                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                            If - Conditions
                                                                (Color of xpl) Equal to Yellow
                                                            Then - Actions
                                                                Set PlayerName[(Player number of xpl)] = ((|c00FFFC01 + (Name of xpl)) + |r)
                                                            Else - Actions
                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                    If - Conditions
                                                                        (Color of xpl) Equal to Orange
                                                                    Then - Actions
                                                                        Set PlayerName[(Player number of xpl)] = ((|c00FEBA0E + (Name of xpl)) + |r)
                                                                    Else - Actions
                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                            If - Conditions
                                                                                (Color of xpl) Equal to Green
                                                                            Then - Actions
                                                                                Set PlayerName[(Player number of xpl)] = ((|c0020C000 + (Name of xpl)) + |r)
                                                                            Else - Actions
                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                    If - Conditions
                                                                                        (Color of xpl) Equal to Pink
                                                                                    Then - Actions
                                                                                        Set PlayerName[(Player number of xpl)] = ((|c00E55BB0 + (Name of xpl)) + |r)
                                                                                    Else - Actions
                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                            If - Conditions
                                                                                                (Color of xpl) Equal to Gray
                                                                                            Then - Actions
                                                                                                Set PlayerName[(Player number of xpl)] = ((|c00959697 + (Name of xpl)) + |r)
                                                                                            Else - Actions
                                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                    If - Conditions
                                                                                                        (Color of xpl) Equal to Light Blue
                                                                                                    Then - Actions
                                                                                                        Set PlayerName[(Player number of xpl)] = ((|c007EBFF1 + (Name of xpl)) + |r)
                                                                                                    Else - Actions
                                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                            If - Conditions
                                                                                                                (Color of xpl) Equal to Dark Green
                                                                                                            Then - Actions
                                                                                                                Set PlayerName[(Player number of xpl)] = ((|c00106246 + (Name of xpl)) + |r)
                                                                                                            Else - Actions
                                                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                    If - Conditions
                                                                                                                        (Color of xpl) Equal to Brown
                                                                                                                    Then - Actions
                                                                                                                        Set PlayerName[(Player number of xpl)] = ((|c004E2A04 + (Name of xpl)) + |r)
                                                                                                                    Else - Actions
        Set TempGroup = (Units of type Barracks)
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                Set Base[(Player number of (Owner of (Picked unit)))] = (Picked unit)
        Custom script:   call DestroyGroup(udg_TempGroup)
        Set Boolean = False
        Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across gg_rct_VisionTopLeft1
        Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across gg_rct_VisionTopLeft1
        Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across gg_rct_VisionTopLeft1
        Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across gg_rct_VisionTopRight1
        Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across gg_rct_VisionTopRight1
        Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across gg_rct_VisionTopRight1
        Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across gg_rct_VisionBottomRight1
        Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across gg_rct_VisionBottomRight1
        Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across gg_rct_VisionBottomRight1
        Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across gg_rct_VisionBottomLeft1
        Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across gg_rct_VisionBottomLeft1
        Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across gg_rct_VisionBottomLeft1
        Player - Set Player 1 (Red) Current gold to 100000000
        Player - Set the current research level of 5 Minutes Have Passed  to 1 for Player 1 (Red)
        Custom script:   set udg_TempGroup = null
        Custom script:   call DestroyTrigger( GetTriggeringTrigger() )
2780865901_7a78acae01_o.jpg

Code:
Setup
    Events
        Map initialization
    Conditions
    Actions
        Custom script:   call SetGameSpeed( MAP_SPEED_FASTEST )
        Custom script:   call SetMapFlag( MAP_SHARED_ADVANCED_CONTROL, true )
        Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
        Melee Game - Use melee time of day (for all players)
        Melee Game - Limit Heroes to 1 per Hero-type (for all players)
        -------- NAMES --------
        -------- Black List (Players to be given no messages/new content) --------
        Set Name_BlackList[1] = oninuva
        Set Name_BlackList[2] = chef-nightmare
        Set Name_BlackList[3] = vg_emblem
        Set Num_Blacklisted = 3
        -------- Protected List (Players with these names cannot be spoofed)... --------
        Set Name_ProtectedList[1] = mrapples
        Set Name_ProtectedList[2] = lunardiviner
        Set Name_ProtectedList[3] = moonrazer
        Set Name_ProtectedList[4] = namehere
        Set Num_Blacklisted = 4
        -------- CREDITS --------
        Set Credit_Name[1] = MrApples
        Set Credit_Reason[1] = MrApples
        Set Credit_Name[2] = MrApples
        Set Credit_Reason[2] = MrApples
        Set Credit_Name[3] = MrApples
        Set Credit_Reason[3] = MrApples
        Set Credit_Name[4] = MrApples
        Set Credit_Reason[4] = MrApples
        -------- Heroes --------
        Set RANDOM_HERO_ARRAY[1] = Paladin
        Set RANDOM_HERO_ARRAY[2] = Archmage
        Set RANDOM_HERO_ARRAY[3] = Mountain King
        Set RANDOM_HERO_ARRAY[4] = Blood Mage
        Set RANDOM_HERO_ARRAY[5] = Blademaster
        Set RANDOM_HERO_ARRAY[6] = Tauren Chieftan
        Set RANDOM_HERO_ARRAY[7] = Shadow Hunter
        Set RANDOM_HERO_ARRAY[8] = Far Seer
        Set RANDOM_HERO_ARRAY[9] = Death Knight
        Set RANDOM_HERO_ARRAY[10] = Vampire
        Set RANDOM_HERO_ARRAY[11] = DreadLord
        Set RANDOM_HERO_ARRAY[12] = Crypt Lord
        Set RANDOM_HERO_ARRAY[13] = Keeper of the Grove
        Set RANDOM_HERO_ARRAY[14] = Priestess of the Moon
        Set RANDOM_HERO_ARRAY[15] = Demon Hunter
        Set RANDOM_HERO_ARRAY[16] = Warden
        Set RANDOM_HERO_ARRAY[17] = Naga Sea Witch
        Set RANDOM_HERO_ARRAY[18] = Beastmaster
        Set RANDOM_HERO_ARRAY[19] = Dark Ranger
        Set RANDOM_HERO_ARRAY[20] = Pandaren Brewmaster
        Set RANDOM_HERO_ARRAY[21] = Arch-Angel
        Set RANDOM_HERO_ARRAY[22] = Assassin
        Set RANDOM_HERO_ARRAY[23] = Frostmourner
        Set RANDOM_HERO_ARRAY[24] = Pandaren Flamemaster
        Set RANDOM_HERO_ARRAY[25] = Savage
        Set RANDOM_HERO_ARRAY[26] = Big Bashor
        Set RANDOM_HERO_ARRAY[27] = Elemental Sage
        Set RANDOM_HERO_ARRAY[28] = Bishop
        Set RANDOM_HERO_ARRAY[29] = Mage Emblem
        Set RANDOM_HERO_ARRAY[30] = God of Death
        Set RANDOM_HERO_ARRAY[31] = Blood Alchemist
        Set RANDOM_HERO_ARRAY[32] = Alchemist
        Set RANDOM_HERO_ARRAY[33] = Tinker
        Set RANDOM_HERO_ARRAY[34] = Firelord
        Set RANDOM_HERO_ARRAY[35] = Ultimate Berserker
        Set RANDOM_HERO_ARRAY[36] = Dark Summoner
        Set RANDOM_HERO_ARRAY[37] = Storm Ogre
        Set RANDOM_HERO_ARRAY[38] = Demon Knight
        Set RANDOM_HERO_ARRAY[39] = Pit Lord
        Set RANDOM_HERO_ARRAY[40] = Sniper
        Set RANDOM_HERO_ARRAY[41] = Lich
        Set RANDOM_HERO_ARRAY[42] = Doom Worm
        Set RANDOM_HERO_ARRAY[43] = Dark Druid
        Set RANDOM_HERO_ARRAY[44] = Poisonlord
        Set RANDOM_HERO_ARRAY[45] = Sludge Lord
        Set RANDOM_HERO_ARRAY[46] = King Kilvas
        Set RANDOM_HERO_ARRAY[47] = The Pulverizer
        Set RANDOM_HERO_ARRAY[48] = Infector
        Set RANDOM_HERO_ARRAY[49] = Keeper of the Grave
        Set RANDOM_HERO_ARRAY[50] = Death Anchor
        Set RANDOM_HERO_ARRAY[51] = Yeti
        Set RANDOM_HERO_ARRAY[52] = Right Hand of God
        Set RANDOM_HERO_ARRAY[53] = Angel of Vengeance
        Set NUM_HEROES = 53
        -------- Teir Buildings --------
        Set Teir[1] = Barracks
        Set Teir[2] = Reinforced Barracks (Tier 1)
        Set Teir[3] = Keep
        Set Teir[4] = Castle
        Set Teir[5] = Town Hall
        Set Teir[6] = Keep (Tier 2A)
        Set Teir[7] = Reinforced Stronghold (Tier 2A)
        Set Teir[8] = Forsaken Necropolis (Tier 2A)
        Set Teir[9] = Enchanted Tree of Life (Tier 2A)
        Set Teir[10] = MiniCastle (Tier 3A)
        Set Teir[11] = Fortress (Tier 3)
        Set Teir[12] = Halls of the Dead (Tier 3A)
        Set Teir[13] = Tree of Ages (Tier 3)
        Set Teir[14] = Castle (Tier 4A)
        Set Teir[15] = Tauren Totem (Tier 4A)
        Set Teir[16] = Black Citadel (Tier 4A)
        Set Teir[17] = Tree of Eternity (Tier 4A)
        Set Teir[18] = Kingdom (Tier 5A)
        Set Teir[19] = Imperial Fortress (Tier 5A)
        Set Teir[20] = Dragon's Tomb (Tier 5A)
        Set Teir[21] = Tree of Heaven (Tier 5A)
        Set Teir[22] = Castle B (Tier 4B)
        Set Teir[23] = Warlock Quarters (Tier 4B)
        Set Teir[24] = Black Citadel B (Tier 4B)
        Set Teir[25] = Tree of Eternity B (Tier 4B)
        Set Teir[26] = Kingdom B (Tier 5B)
        Set Teir[27] = Imperial Fortress B (Tier 5B)
        Set Teir[28] = Gargoyle Crypt (Tier 5B)
        Set Teir[29] = Tree of Heaven B (Tier 5B)
        Set Teir[30] = Demon Hut (Tier 1)
        Set Teir[31] = Archer's Pit (Tier 2A)
        Set Teir[32] = Doom Gate (Tier 3A)
        Set Teir[33] = Palace of Death (Tier 4A)
        -------- Spawns --------
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        -------- Spawn Time --------
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        Set Variable = Value
        -------- Tips --------
        Set Tips[1] = By posting in our forums at PoLlama.com often, you can get some really cool in-game prizes.
        Set Tips[2] = The troll priest available at your base's mercenary shop is a great buy.
        Set Tips[3] = No one likes a spoofer, trying to spoof a creator could get you kicked by the map.
        Set Tips[4] = Ultimate Footmen owns Footman Frenzy in every way. Don't Agree? Prove it to us on our forums at www.PoLlama.com.
        Set Tips[5] = You can change your name by typing -name (NewNameHere). If you need to check someones original name use -namecheck (TheirCurrentName)
        Set Tips[6] = Want to play from a different angle? Change your camera view by typing -cam (Any number between 100 and 5000). If you want to get it back to normal, type -cam reset.
        Set Tips[7] = Reading the game information is fun. Just press F9 or click on it in the top left corner.
        Set Tips[8] = Found a bug? Have a great idea? Want to get your hero in the map? Let us know at www.PoLlama.com!
        Set Tips[9] = Like Ultimate Footmen alot? You can join a clan for it! Clan UltF on West or Clan GoS on East, talk to VG_Emblem[West], or MrApples[East] to sign up. You can also go to our forums at www.PoLlama.com to let us know!
        Set Tips[10] = There is a secret random-only hero, but shhh, it's a secret.
        Set Tips[11] = More Tips available at www.PoLlama.com
        Set Tips[12] = Curious how many units you have? Type -count.
        Set Tips[13] = Want help on making it so you can host games, we have a support forum at www.PoLlama.com
        Set Num_Tips = 13
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())

2780865913_64553467b0_o.jpg

2780865907_980c1771fc_o.jpg

Code:
Clocking
    Events
        Time - Timer expires
    Conditions
    Actions
        For each (Integer A) from 1 to Num_Players, do (Actions)
            Loop - Actions
                Set xi = (Player number of Players[(Integer A)])
                Set xi2 = (Player_SpawnAmount[xi] + 500)
                Set xi2 = (Player_SpawnAmount[xi] + 500)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Time mod ActualSpawnTime[xi]) Equal to 0
                    Then - Actions
                        Set TempPoint = (Position of Base[xi])
                        Unit - Create 1 Unit for Players[(Integer A)] at TempPoint facing Default building facing degrees
                        Custom script:   call RemoveLocation(udg_TempPoint)
                    Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Time mod 10) Equal to 0
            Then - Actions
                For each (Integer A) from 1 to 12, do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (GoldRegion <gen> contains Hero[(Integer A)]) Equal to True
                            Then - Actions
                                Player - Add 3 to (Owner of Hero[(Integer A)]) Current gold
                            Else - Actions
            Else - Actions
        Custom script:   set udg_TempPoint = null

2780865917_3bd8e9d4cf_o.jpg


Code:
Tier Level
    Events
        Unit - A unit Finishes an upgrade
    Conditions
        (Triggering unit) Equal to Base[(Player number of (Owner of (Triggering unit)))]
    Actions
        Set xpl = (Owner of (Triggering unit))
        For each (Integer A) from 1 to 33, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Triggering unit)) Equal to Teir[(Integer A)]
                    Then - Actions
                        Set PlayerTier[(Player number of (Owner of (Triggering unit)))] = (Integer A)
                        Set ActualSpawnTime[(Player number of (Owner of (Triggering unit)))] = Value
                        Custom script:   exitwhen true
                    Else - Actions
2780865923_a39cf00afd_o.jpg


Code:
ModePick
    Events
        Dialog - A dialog button is clicked for ModePick
    Conditions
    Actions
        -------- FIX --------
        Game - Force Player 1 (Red) to press the key A
        Set Boolean = True
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Clicked dialog button) Equal to AllRandom
            Then - Actions
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Set BuyingPlayer = (Picked player)
                        Player - Set (Picked player) Current gold to (((Picked player) Current gold) - 1700)
                        Set TempPoint = (Position of Base[(Player number of BuyingPlayer)])
                        Unit - Create 1 RANDOM_HERO_ARRAY[(Random integer number between 1 and NUM_HEROES)] for BuyingPlayer at TempPoint facing Default building facing degrees
                        Custom script:   call RemoveLocation(udg_TempPoint)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                Hero[(Player number of (Owner of (Last created unit)))] Equal to No unit
                            Then - Actions
                                Set Hero[(Player number of (Owner of (Last created unit)))] = (Last created unit)
                            Else - Actions
                        Unit - Remove (Sold unit) from the game
                        Hero - Create Scroll of Town portal and give it to (Last created unit)
                        Hero - Create Amulet of Power and give it to (Last created unit)
                        Hero - Create Boots of Speed and give it to (Last created unit)
                Set TempPoint = (Position of Random Tavern 0017 <gen>)
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Wisp for (Picked player) at TempPoint facing Default building facing degrees
                Custom script:   call RemoveLocation(udg_TempPoint)
                Game - Display to PlayersPlaying the text: ALL RANDOM MODE HAS...
            Else - Actions
                Set TempPoint = (Position of Random Tavern 0017 <gen>)
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Wisp for (Picked player) at TempPoint facing Default building facing degrees
                Custom script:   call DestroyForce(udg_TempForce)
        Custom script:   set udg_TempPoint = null
        Custom script:   call DestroyTrigger( GetTriggeringTrigger() )
o

Code:
ModeFix
    Events
        Time - Elapsed game time is 30.00 seconds
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Boolean Equal to False
            Then - Actions
                Dialog - Hide ModePick for Admin
                Set TempPoint = (Position of Random Tavern 0017 <gen>)
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Wisp for (Picked player) at TempPoint facing Default building facing degrees
                Custom script:   call DestroyForce(udg_TempForce)
            Else - Actions
        Custom script:   call DestroyTrigger( GetTriggeringTrigger() )
2780870409_a6618e5679_o.jpg





This is some of the stuff I have here so far. What do I need to do with the current triggers to make the spawning and the AR mode work? Also, do I need to make the heros neutral passive and place the somewhere on the map?
 

I_RULE_YOU

New Member
Reaction score
34
WOW Stormahawk, thats an oversized post If i've ever seen one. I can do the AR triggers and pretty much all the spawning things, I dont know if all this is needed :nuts:
 

Stormahawk

New Member
Reaction score
2
lol told you it was ridiculous. I just want to know what to delete, add, or change to make it work and less huge. (btw this is only about 1/6th of the triggers, i just didnt bother posting the ones for summons and spells and random stuff)
 

I_RULE_YOU

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Well first of all, I can see many of those triggers are missing Data, thats why some of them are half red. So it looks like many of those wont work unless you replace back the missing info (good luck).
 
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  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

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