For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
If (((Player((Integer A))) slot status) Equal to Is playing) then do (Melee Game - Create (Race of (Player((Integer A)))) starting units for (Player((Integer A))) at ((Player((Integer A))) start location) (Exclude Heroes)) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
intB Greater than 9
Then - Actions
Set intC = (intB mod 10)
Unit - Create 1 enemySpawn[intA] for Player 11 (Dark Green) at (Center of Region 011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Random point in playerStarts <gen>)
For each (Integer B) from 0 to intE, do (Actions)
Loop - Actions
If ((Integer B) Greater than 9) then do (Set intG = ((Integer B) - 10)) else do (Set intG = (Integer B))
If ((Integer B) Greater than 9) then do (Set intG = ((Integer B) - 10)) else do (Set intG = (Integer B))
Unit - Create 1 enemySpawn[intG] for Player 11 (Dark Green) at (Center of Region 011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Random point in playerStarts <gen>)
Else - Actions
Unit - Create 1 enemySpawn[intA] for Player 11 (Dark Green) at (Center of Region 011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Random point in playerStarts <gen>)