Spawning Units WITHOUT Regions

NeuroToxin

New Member
Reaction score
46
Okay, so my problem, is that I want to make units spawn based on a town halls location, but, I have a lot of trees, and spots that units can get stuck, So, I ask you Helpers, for a solution, be it as complicated as possible, because I have no idea what I could do. IsTerrainPathable won't work, as theres still spots units can go in, but they can't get out of them. I am spawning one unit every 5 seconds, and They are (I am trying) to spawn them randomly around the location of the units town hall.
 

B0ndo

New Member
Reaction score
4
Can't you make the building "create" a unit and then change owner of it? Or is that the same? lol
 

NeuroToxin

New Member
Reaction score
46
Can't you make the building "create" a unit and then change owner of it? Or is that the same? lol


I'm thinking of making the unit from one point and ordering it to attack move to a units base, but the problem with that, is what if a hero gets strong enough and takes everyones creeps?
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Perhaps it would be simpler to go through the terrain and place pathing blockers in all the crevices so that there are no longer any walkable areas where a unit would be stuck?
 

NeuroToxin

New Member
Reaction score
46
Thats true, but when it creates units, and I've never actually tested it, does it just create the units in a place where it can if the units don't have room? And I guess what I could do, is make it so that the units have a larger collision size...
 

rexpim

Member
Reaction score
8
you can premade points in the position of the town wall for example:
Trigger:
  • Set point[1] = ((position of town wall) offset by (-150.00, 150.00))
    • Set point[2] = ((position of town wall) offset by (150.00, -150.00))
    • Set point[3] = ((position of town wall) offset by (150.00, 150.00))
    • Set point[4] = ((position of town wall) offset by (-150.00, -150.00))
    • Unit - Create 1 (MOB) for () at Barrier_Loc[(Random integer number between 1 and 4)] facing Default building facing degrees
 

NeuroToxin

New Member
Reaction score
46
They choose where to place the town hall, and the thing is that's what i've done, its just that it can bug a lot
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Thats true, but when it creates units, and I've never actually tested it, does it just create the units in a place where it can if the units don't have room?
I'm pretty sure the units get bumped to the nearest pathable position. So, it should solve the problem to make sure there is no walkable, trapped terrain.

(Maybe that's harder than it seems; after all, I'm pretty sure even DotA has trapped areas you can blink into...)
 

NeuroToxin

New Member
Reaction score
46
Yeah. That's my point, It would be extremely tedious. Is there a way to check if it can move, like, if it can't then blink it towards the targeted point.
 

EspadaDelRey

New Member
Reaction score
3
Would it be acceptable to treat this as a terrain problem? You could include more unbuildable terrain in order to restrict where the town halls can be built at. At any rate, without seeing your terrain/map, it is hard to understand your dilemma completely.
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
You might be able to make use of the [ljass]IsLocationVisibleToPlayer[/ljass] native, that could prevent most general issues. What sort of things make the map unpathable, but allow you to build near them? Trees? Cliffs? If the trees are indestructible and have gaps, you could use pathing-blockers to fill in the gaps.
 

keychup

Active Member
Reaction score
34
How far from the Town Hall will the units be created?
Idea off the top of my head...create unit near the Town Hall (around 100 to 150 distance away) and make them move to a random point around the town hall.

An alternative choice,
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Timer_TrainInterval expires
    • Conditions
    • Actions
      • Set General_UnitGroup = (Units of type Unittype_TownHall)
      • Unit Group - Pick every unit in General_UnitGroup and do (Actions)
        • Loop - Actions
          • Set General_PointX = ((Position of (Picked unit)) offset by 256.00 towards (Random angle) degrees)
          • Unit - Create 1 Footman for (Owner of (Picked unit)) at General_PointX facing Default building facing degrees
      • Countdown Timer - Start Timer_TrainInterval as a One-shot timer that will expire in 5.00 seconds
 

NeuroToxin

New Member
Reaction score
46
The problem with that, is that I want them to seem like they're under attack, not just units flying in.
On the other hand, I could always just use dragons as the creeps.
 

EspadaDelRey

New Member
Reaction score
3
You're spawning invaders, then. Perhaps you should encourage the players to build near gold mines by making gold a necessary resource. Then, you can make your own spawning areas near each gold mine.
 

NeuroToxin

New Member
Reaction score
46
I am spawning units that are owned by player 11, and are to attack each players town hall (My map, The Witch Doctors Revenge)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top