Jscooby
New Member
- Reaction score
- 1
Trigger:
- Pheasants
- Events
- Map initialization
- Conditions
- Actions
- Game - Display to (All players) for 10.00 seconds the text: You have 30 seconds...
- Wait 30.00 seconds
- Set TempPoint = (Center of Region 006 <gen>)
- Set TempPoint2 = (Center of Region 009 <gen>)
- Unit - Create 5 Peasant for Player 10 (Light Blue) at TempPoint facing 270.00 degrees
- Unit Group - Order (Last created unit group) to Attack-Move To TempPoint2
- Custom script: call RemoveLocation(udg_TempPoint)
- Set TempPoint = (Center of Region 007 <gen>)
- Unit - Create 5 Peasant for Player 10 (Light Blue) at TempPoint facing 270.00 degrees
- Unit Group - Order (Last created unit group) to Attack-Move To TempPoint2
- Custom script: call RemoveLocation(udg_TempPoint)
- Set TempPoint = (Center of Region 008 <gen>)
- Unit - Create 5 Peasant for Player 10 (Light Blue) at TempPoint facing 270.00 degrees
- Unit Group - Order (Last created unit group) to Attack-Move To TempPoint2
- Custom script: call RemoveLocation(udg_TempPoint)
- Custom script: call RemoveLocation(udg_TempPoint2)
- Events
I have that trigger so far for have the first level of my defense.
What could I use for a new event saying when all pheasants have died start these actions.
Thanks.