B
bobdakilla
Guest
Truly sorry about the length, but I need it all to be able to explain whats going on.
Basically, I'm trying to revive all heros twice, give a message to all players at the time of deaths, and then after 2 deaths give the triggered player a defeat. *Wipes sweat*
Heres what I have so far....
Revive
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Unit - A unit owned by Player 8 (Pink) Dies
Conditions
((Dying unit) is dead) Equal to True
((Dying unit) is A Hero) Equal to True
Deaths Less than or equal to 0
Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + will be revived in 30 sec.s)
Set Deaths = (Deaths + 1)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at ((Triggering player) start location), Show revival graphics
Last Life
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Unit - A unit owned by Player 8 (Pink) Dies
Conditions
((Dying unit) is dead) Equal to True
((Dying unit) is A Hero) Equal to True
Deaths Not equal to 0
Deaths Not equal to 2
Deaths Equal to 1
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Triggering player)) + has only this life to live!)
Set Deaths = (Deaths + 1)
Defeat
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Unit - A unit owned by Player 8 (Pink) Dies
Conditions
((Dying unit) is dead) Equal to True
((Dying unit) is A Hero) Equal to True
Deaths Not equal to 0
Deaths Not equal to 1
Deaths Equal to 2
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has been defeated for having 2 deaths! Good luck (Says sarcastically)!)
Game - Defeat (Triggering player) with the message: Defeat!
What happens is when heros die, all triggers seem to set off at the same time.
I need them to set off only when needed.
Basically, I'm trying to revive all heros twice, give a message to all players at the time of deaths, and then after 2 deaths give the triggered player a defeat. *Wipes sweat*
Heres what I have so far....
Revive
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Unit - A unit owned by Player 8 (Pink) Dies
Conditions
((Dying unit) is dead) Equal to True
((Dying unit) is A Hero) Equal to True
Deaths Less than or equal to 0
Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + will be revived in 30 sec.s)
Set Deaths = (Deaths + 1)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at ((Triggering player) start location), Show revival graphics
Last Life
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Unit - A unit owned by Player 8 (Pink) Dies
Conditions
((Dying unit) is dead) Equal to True
((Dying unit) is A Hero) Equal to True
Deaths Not equal to 0
Deaths Not equal to 2
Deaths Equal to 1
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Triggering player)) + has only this life to live!)
Set Deaths = (Deaths + 1)
Defeat
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Unit - A unit owned by Player 8 (Pink) Dies
Conditions
((Dying unit) is dead) Equal to True
((Dying unit) is A Hero) Equal to True
Deaths Not equal to 0
Deaths Not equal to 1
Deaths Equal to 2
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has been defeated for having 2 deaths! Good luck (Says sarcastically)!)
Game - Defeat (Triggering player) with the message: Defeat!
What happens is when heros die, all triggers seem to set off at the same time.
I need them to set off only when needed.


