H
HoboJoe_5
Guest
hey i have a spell based off ensnare and its called Tripping Rock basically the unit throws a rock to trip the targeted unt. This is the trigger i used for the
I did the death animation because its like the targeted unit is falling over now the problem is that the projectile for this spell is slow and i want it that way so the unit can get up again before the tripping rock hits it and the animation looks wierd. Basically its like the rock starts to move to the target the target falls over then the target gets back up and then the rock hits it and its stunned for a second. So my question is Can i make it so the unit does not display death animation until the projectile hits it? If not does anyone know a better way to do this
Code:
animation.
SpellTrippingRock
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tripping Rock
Actions
Animation - Play (Target unit of ability being cast)'s death animation


