Leazy
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Hello!
Lately I've been working on a map in which up to (6) Spell Breakers battle against each other. The goal is to get to a certain amount of points, points are gained by killing other Spell Breakers and doing events that constantly spawn (I.E: a flag spawns, take it and bring it to the other side without dying). There is also creeps which attack like in Diablo 3 (they shoot dodge-able projectiles) which you get points for killing. The whole idea is that the game should be very intense. To kill others you are equipped with a set of skills:
Shuriken:
Charge:
Defend:
The arena:
What do I need help with?
First of all, I need any kind of ideas for the map, especially a more original name
Second, I need someone who's good at terraining since that really isn't my cup of tea. The map is only 32x32, hit me up if you would like to help me out with that so we can discuss the layout!
Thanks for reading guys, have a great day!
Lately I've been working on a map in which up to (6) Spell Breakers battle against each other. The goal is to get to a certain amount of points, points are gained by killing other Spell Breakers and doing events that constantly spawn (I.E: a flag spawns, take it and bring it to the other side without dying). There is also creeps which attack like in Diablo 3 (they shoot dodge-able projectiles) which you get points for killing. The whole idea is that the game should be very intense. To kill others you are equipped with a set of skills:
Shuriken:
This skill is like Archer Wars etc, you toss a Shuriken towards the target location and it is dodge-able.Toss a deadly Shuriken that deals 100 damage and has a 50% chance to bounce to a nearby enemy.
Charge:
Time Field:Charges forward with great rage, damaging and knocking back any enemies you pass through. Deals 80 damage.
This is like the Slow Time ability for Wizard in Diablo 3, you create a bubble (looks like Faceless Void's ulti) in which your projectiles moves quicker and enemies projectiles moves slower.Invoke a bubble of warped time and space for 8 seconds, slowing enemy projectiles speed and increasing ally projectiles speed.
Defend:
Any projectiles hitting your shield will be deflected.Activate to reflect incoming projectiles with your shield. While Defend is active, movement is reduced by 50%. Costs 15 mana per second.
The arena:

What do I need help with?
First of all, I need any kind of ideas for the map, especially a more original name
Second, I need someone who's good at terraining since that really isn't my cup of tea. The map is only 32x32, hit me up if you would like to help me out with that so we can discuss the layout!
Thanks for reading guys, have a great day!