Spell Contest III

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mr-death

Acolyte
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Intellectual Crush
IntellectualCrushIcon.jpg


Learn Intellectual Crush

Sets a mind trap that will Mana Burn any trapped enemy hero, then dealing a percentage of trapped hero's lost mana to himself, based on his Intellegence.

Level 1 - 10 Mana Burn damage.
Level 2 - 20 Mana Burn damage.
Level 3 - 30 Mana Burn damage.

Cooldown: 6
Manacost: 40/50/60

10 traps maximum per player.
Only trap Heroes.

IntellectualCrushScreenshot.jpg


Map: View attachment Intellectual Crush.w3x

Oh yeah, the language is hardly written.
Systematically the trap do Mana Burn,
then Mana Void (Deal x% of Lost Mana to Hit Points)
the x here is the trapped hero's Intelligence.

EDIT: New Sharper Icon

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U are a noob

Mega Super Ultra Cool Member
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152
Intellectual Crush
IntellectualCrushIcon.jpg


Learn Intellectual Crush

Sets a mind trap that will Mana Burn any trapped enemy hero, then dealing a percentage of trapped hero's lost mana to himself, based on his Intellegence.

Level 1 - 10 Mana Burn damage.
Level 2 - 20 Mana Burn damage.
Level 3 - 30 Mana Burn damage.

Cooldown: 6
Manacost: 40/50/60

10 traps maximum per player.
Only trap Heroes.

IntellectualCrushScreenshot.jpg


Map: View attachment 9856

Oh yeah, the language is hardly written.
Systematically the trap do Mana Burn,
then Mana Void (Deal x% of Lost Mana to Hit Points)
the x here is the trapped hero's Intelligence.

_________________________________________________________________
_________________________________________________________________
Check out my quickest way of natural forest terraining!
[Tutorial] Quick Forest Terraining

Added.
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
Pointing out errors and such.

:D THX :D
edit:
i know i suck at english, but... shouldn't be the seconds small?

Target: Point
Effect: Place Trap
Cooldown: None

The Spell Tester forces his power into the ground at the target point to create an permanent Earth Trap. When the Earth Trap is activated a Circle of Stones is created around it and the trap is removed.

Level 1: The Stones have 100HP and last for 6 Seconds
Level 2: The Stones have 200HP and last for 12 Seconds
Level 3: The Stones have 300HP and last for 18 Seconds.

edit edit: Here's my submission:


Earth Trap

Target: Point
Effect: Place Trap
Cooldown: None

The Spell Tester forces his power into the ground at the target point to create an permanent Earth Trap. When the Earth Trap is activated a Circle of Stones is created around it and the trap is removed.

Level 1: The Stones have 100HP and last for 6 Seconds
Level 2: The Stones have 200HP and last for 12 Seconds
Level 3: The Stones have 300HP and last for 18 Seconds.

Here's the map:
 

Attachments

  • Earth Trap.w3x
    95.1 KB · Views: 244

mr-death

Acolyte
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Uareanoob, I edited the Intellectual Crush skill icon. (please requote)

It's less blur, but I think it's the best I can get
 

Sooda

Diversity enchants
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I just post my WIP ability, it creates circles of Clockwerk Goblins around unit who triggered the trap. Then Clockwerk Goblins start to "guard" around target by going in different directions.
When any unit comes near Clockwerk Goblin it explodes dealing damage in AoE and slowing unit. Slow stacks.
I have right now only working core of ability. It can be activated and creates units and orders them to move but there isn' t correctly working damage nor slow functions. Tooltips are missing and test map is like it is.
I think I will not finish it on time so I will post it still. All done in JASS (Used structs, vJASS)
Currently ~ 600 lines of JASS (In JASSCraft). It isn' t MUI right now.

How much time we got still ? Is this day last day when we can submit something ?

EDIT: Attachement removed.
 

--Thanatos--

New Member
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MMmm...? We may use structs?

Be right back then, I'll edit mine >_>.

EDIT: Edited mine, with structs, and no more bugs.
 

Sooda

Diversity enchants
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318
Set Clockwerk Goblin Trap

Creates a factory which automatically activates when enemy units come to close range. Creates Clockwerk Goblins around target who start to guard area nearby. Clockwerk Goblins will explode if enemy unit wanders too close to them. With each level creates more Goblins.

I could not get any good screenshot what would show ability in action and I didn' t found Clockwerk Goblin in game picture from *.mpq files o_O
Anyway my submission is here, that is latest. Though it would need many tweaks still.
 

Attachments

  • Clockwerk Goblin Trap Demo Map Fixed.w3x
    34.9 KB · Views: 247

FroznYoghurt

New Member
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37
Sorry

Sorry for not turning in anything T_T

I got stuck at my "emergency trap" , and i was convinced the deadline was 14 not 4, so i went on a kinda trip just to come home to find out the deadline was the 4... :banghead:

(tried to make a trap thatl only trigger when a hero with low hp got near it but the --- If ((Number of units in (Units within 150.00 of Trap_Loc matching ((((Matching unit) is A Hero) Equal to True) and ((Percentage life of (Matching unit)) Less than 20.00)))) Not equal to 0) then do..... --- just wouldnt work >.<)

Anywho... hope it didnt cause you trouble of any sort
 

Naminator

Coming Back To Life
Reaction score
76
are the results gonna be soon ? Uareanoob said 5-9 days..10 days now..i don't want to rush anything just courious..:D i don't bother anymore until the results ;)
 
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