SPELL CONTEST | theme: Hell | 29.06.08 - 13.07.08

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Draphoelix

It's not the wintercold that's killing me
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132
300th Post!

Aff.. Must find something to write about..
Ah!

Will you write which place all got?

Like
1. Draphoelix
2. Dra
3. Draphoe
4. Andrewsgosu

And will it take another week to find out the result?
 

Viikuna

No Marlo no game.
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265
Eyy nice :D

Im getting out of country tomorrow, so I dont have time to edit my spell anymore, but it should not have any big bugs.

Please make some new thread or something for those submissions, so we can easily find them.

Good Luck everybody! :thup: :thup: :thup:


:thup: :thup: :thup:


And btw, these constest are cool, make more of them please. :)
 

AdamGriffith

You can change this now in User CP.
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69
What time does this contest close?
I won't be able to submit my map till just gone 12 is that acceptable?
Please say it is!
I don't have it with me atm!
 

seph ir oth

Mod'n Dat News Jon
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262
And btw, these constest are cool, make more of them please. :)

These used to be done all the time. I was a judge for a hero contest (under Andrew I believe), was quite fun seeing all the different abilities!

If theres another tower contest, I will definitely prune up my Fungus Tower! ;)

Oh, and Andrew, if you do another contest of this sort, and need another judge, I can judge once again!
 

Prometheus

Everything is mutable; nothing is sacred
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589
Maybe if these become frequent enough we could have one every 10 contests with the winners of the previous 10 and the winner of that could get an icon or something.
//Suggestion
 

Sevion

The DIY Ninja
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413
Almost twelve hours to go!


Just a side note, instead of uploading a new attachment, edit the map you loaded first.

I don't want to go searching for the "newest" version of the spell. :p


And a personal note, I really liked the way this contest turned out! Lots of submissions, feedback and clean fun, fun, fun!



Good luck, contestants!

I have a list with all of the latest spells :rolleyes:
 

XeNiM666

I lurk for pizza
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138
hey, Andrew (is it ok if i call you that?)

when will be the results coming???

just asking
 

Darthfett

Aerospace/Cybersecurity Software Engineer
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615
Good contest, with a good time line. I would have actually preferred two spells or something, though. I finished it rather quickly ^^.

I liked very much that the contest was themed, (though I'm not all that great at Hell themed stuff, lol). I would very much like to see another contest, and another theme. :)
 

XeNiM666

I lurk for pizza
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138
Good contest, with a good time line. I would have actually preferred two spells or something, though. I finished it rather quickly ^^.

I liked very much that the contest was themed, (though I'm not all that great at Hell themed stuff, lol). I would very much like to see another contest, and another theme. :)

yeah. especially ice themed contests

BTW, can i still edit my spell???
 

Andrewgosu

The Silent Pandaren Helper
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hey, Andrew (is it ok if i call you that?)

Yes, it is.

when will be the results coming?

Not giving an exact timeframe. 2-3 days? If Mizuio Ken manages to finish his part of the grading today, then I'll try, too.

I hope we can post the results later this evening (or morning, depending on your time zone).

Though, don't get your hopes up.

BTW, can i still edit my spell?

Until this thread is not locked, you are able to do that!


6 hours to the end of this contest!


P.S

Thanks for the positive feedback on this contest!
 

Larcenist

REP: Respect, Envy, Prosperity?
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211
Map updated and I attached it in my previous post. Basically added a cooldown and manacost but also made the spell cope with more levels than 3 (tried for up to 6 levels).
 

Matrix

New Member
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5
My entry for the contest (spell is simple coz it's done in few min without ideas)
JASS:
//**********************************************************
//*                                                        *
//*                   H E L L   A U R A                    *
//*                       Actual Code                      *
//*                        v1.00                           *
//*                                                        *
//*                      By: Matrix                        *
//*           Specially for thehelper.net spell contest    *                           //*                                                        *
//**********************************************************
scope HellAura
globals
private constant integer SPELL_ID = 'A000' // the rawcode of the spell (choose aura or smth passive)
private constant string Effect = "Abilities\\Spells\\Human\\MarkOfChaos\\MarkOfChaosTarget.mdl" //path to the effect that is created when the unit within the AOE dies
endglobals
private function Damage takes unit u, integer lvl returns real
     return 50.*lvl  //I2R(GetHeroInt(u,true)*lvl)
endfunction
private function DamageRadius takes unit u, integer lvl returns real
     return 200.+25*lvl // This is the radius of the damage (when sm1 is killed all enemy unit of DamageRadius is picked and damaged)
endfunction
private function AuraRadius takes unit u, integer lvl returns real
     return 250.*lvl // This is the radius of the aura
endfunction

//******************Don't touch anything below if u don't know jass!////
private struct data
unit u
endstruct

private function DBPXY takes real x1, real y1, real x2, real y2 returns real
    return SquareRoot((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2))
endfunction 

private function AfterConditions takes nothing returns boolean
local data d = GetCSData(GetTriggeringTrigger())
    return DBPXY(GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()),GetUnitX(d.u),GetUnitY(d.u))<=AuraRadius(d.u,GetUnitAbilityLevel(d.u,SPELL_ID)) and GetWidgetLife(d.u)>.405 and IsUnitEnemy(d.u,GetOwningPlayer(GetTriggerUnit()))
endfunction

private function AfterActions takes nothing returns nothing
local data d = GetCSData(GetTriggeringTrigger())
local group g = NewGroup()
local unit first = null
call GroupEnumUnitsInRange(g,GetUnitX(d.u),GetUnitY(d.u),DamageRadius(d.u,GetUnitAbilityLevel(d.u,SPELL_ID)),null)
call DestroyEffect(AddSpecialEffect(Effect,GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit())))
loop
    set first = FirstOfGroup(g)
    exitwhen first == null
    if IsUnitEnemy(first,GetOwningPlayer(d.u)) and GetWidgetLife(first)>.405 and IsUnitType(first, UNIT_TYPE_STRUCTURE)==false then
       call UnitDamageTarget(d.u, first, Damage(d.u,GetUnitAbilityLevel(d.u,SPELL_ID)), true, false, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_UNIVERSAL, null) 
    endif
    call GroupRemoveUnit(g,first)
endloop
call ReleaseGroup(g)
set g = null
set first = null
endfunction

private function Actions takes nothing returns nothing
local trigger t = CreateTrigger()
local data d = data.create()
local integer i = 0
loop
    exitwhen i==16
    call TriggerRegisterPlayerUnitEvent(t, Player(i), EVENT_PLAYER_UNIT_DEATH, null)
    set i = i+1
endloop
call TriggerAddCondition(t, Condition( function AfterConditions ) )
call TriggerAddAction( t, function AfterActions )
set d.u = GetTriggerUnit()
call SetCSData(t,d)
set t = null
endfunction

private function Conditions takes nothing returns boolean
    return GetLearnedSkill() == SPELL_ID and GetUnitAbilityLevel(GetTriggerUnit(),SPELL_ID)==1
endfunction
//===========================================================================
function InitTrig_HellAura takes nothing returns nothing
    local trigger t = CreateTrigger()
    local integer i = 0
    loop
        exitwhen i==16
    call TriggerRegisterPlayerUnitEvent(t, Player(i), EVENT_PLAYER_HERO_SKILL, null)
    set i = i+1
    endloop
    call TriggerAddCondition(t, Condition( function Conditions ) )
    call TriggerAddAction(t, function Actions )
    set t = null
endfunction
endscope
 

Attachments

  • Hell Aura.w3x
    54.5 KB · Views: 273

T.s.e

Wish I was old and a little sentimental
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133
Uh oh. I totally forgot about this contest, and I have 6 hours to come up with and complete a spell? o_O
 

UndeadDragon

Super Moderator
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447
Uh oh. I totally forgot about this contest, and I have 6 hours to come up with and complete a spell? o_O

Actually, less than 6 hours now :p
 

XeNiM666

I lurk for pizza
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138
UPDATED MY SPELL:
Removed the "fluff's" and changed the symbol. Now, when you stop the channeling, it will show the AoE affected.

BTW, what are these so called "fluff's"???
I heard it in this forums.
 

Andrewgosu

The Silent Pandaren Helper
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716
Actually, the time's just about up!

Contest closed for grading!


Good luck!

Andrewgosu
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
I have graded all the GUI submission so that's about 70% of the submissions. Mizuio Ken has done a little bit less grading, but quite much.

Stay tuned!
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Sorry for the long wait, as this contest had twice the regular amount of submissions.

The results will be posted later this evening or tomorrow!
 
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