spell help

blooman

New Member
Reaction score
16
I have a move
Trigger:
  • Melee Initialization
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
    • Actions
      • Set Real = -10.00
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Ability being cast) Equal to (==) Super Shockwave
            • (Level of Super Shockwave for (Triggering unit)) Equal to (==) 1
          • Then - Actions
            • Do Multiple ActionsFor each (Integer A) from 1 to 36, do (Actions)
              • Loop - Actions
                • Set TempPoint1 = (Position of (Triggering unit))
                • Set Real = (Real + 10.00)
                • Unit - Create 1 Footman for (Owner of (Triggering unit)) at TempPoint1 facing Default building facing (270.0) degrees
                • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Triggering unit)) offset by Real towards Real degrees)
                • Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
                • Custom script: call RemoveLocation(udg_Variable)
                • Custom script: call RemoveLocation(udg_TempPoint1)
          • Else - Actions
      • Set Real = -10.00

Trigger:
  • Casted
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to (==) Super Shockwave
    • Actions
      • Unit Group - Pick every unit in (Units within 800.00 of (Position of (Triggering unit)) matching (((Owner of (Matching unit)) is an enemy of (Owner of (Triggering unit))) Equal to (==) True)) and do (Actions)
        • Loop - Actions
          • Unit - Create 1 Footman for (Owner of (Casting unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))
          • Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike (Picked unit)
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
but it doesnt poison strike it BOO
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Does the Footman have [del]the[/del] your shadow strike ability?

EDIT: Is the ability set to 0 mana and 0 cooldown?
99999 casting range?
 

blooman

New Member
Reaction score
16
but it creates the footman next to the guyz so why does the cast range have to be high?
 

WolfieeifloW

WEHZ Helper
Reaction score
372
You should always set the Casting Range to maximum so that pretty much wherever you spawn the dummy he can cast it (Even on a unit across map ;) !) .
 
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