Spell Help

_whelp

New Member
Reaction score
54
When I cast it, it works, but the unit is still stunned and gets damaged until they die.

I don't know what's wrong with it, but I'm guessing it's because I'm using T32 wrong?
JASS:
scope spell initializer onInit

    globals
        private integer ABILITY_ID = 'A000'
        private integer STUN_ID = 'Tstn'
        private integer STUN_BUFF = 'BPSE'
        private string STUN_ORDER = "thunderbolt"
        private integer DUMMY_ID = 'Tdmy'
        private string HOLD_EFFECT = "Objects\\Spawnmodels\\Other\\HumanBloodCinematicEffect\\HumanBloodCinematicEffect.mdl"
        private attacktype ATTACK_TYPE = ATTACK_TYPE_CHAOS
        private damagetype DAMAGE_TYPE = DAMAGE_TYPE_UNIVERSAL
        private weapontype WEAPON_TYPE = WEAPON_TYPE_WHOKNOWS
        private real TIMER_PERIOD = 0.03125
        private integer CROW_FORM = 'Amrf'
        private real HEIGHT_DIFFERENCE = 25
    endglobals
    
    private function AIR_HEIGHT takes integer lvl returns real
        return 250 * I2R(lvl) + 25
    endfunction
    
    private function AIR_DURATION takes integer lvl returns real
        return 5 + I2R(lvl)
    endfunction
    
    private function SPELL_DAMAGE takes integer lvl, integer phase returns real
        if (phase == 0) then
            return I2R(lvl) * 2
        elseif (phase == 1) then
            return I2R(lvl) * AIR_HEIGHT(lvl) - 50
        endif
        
        return 0.
    endfunction

//The naming convention is changed in this part of the code for no reason.

    native UnitAlive takes unit u returns boolean

    globals
        private trigger trig = CreateTrigger()
        private group grp = CreateGroup()
        private unit dummy = CreateUnit(Player(15), DUMMY_ID, 0, 0, 0)
    endglobals
    
    private struct data
        unit caster
        unit victim
        effect fx
        integer phase = 0
        real height = 0
        real time = 0
        
        private method periodic takes nothing returns nothing
            local integer lvl = GetUnitAbilityLevel(this.caster, ABILITY_ID)
            local real height = GetUnitFlyHeight(this.victim)
            
            call BJDebugMsg("hello")
            
            if(height < AIR_HEIGHT(lvl) and time < AIR_DURATION(lvl)) then
                call UnitAddAbility(this.victim, CROW_FORM)
                call SetUnitFlyHeight(this.victim, height + HEIGHT_DIFFERENCE, 100000)
                call UnitRemoveAbility(this.victim, CROW_FORM)
            elseif(time >= AIR_DURATION(lvl)) then
                if(height == 0) then
                    set phase = 1
                endif
                call UnitAddAbility(this.victim, CROW_FORM)
                call SetUnitFlyHeight(this.victim, height - HEIGHT_DIFFERENCE, 100000)
                call UnitRemoveAbility(this.victim, CROW_FORM)
            endif
            
            call UnitDamageTarget(this.caster, this.victim, SPELL_DAMAGE(lvl, phase), false, false, ATTACK_TYPE, DAMAGE_TYPE, WEAPON_TYPE)

            if(not(UnitAlive(this.caster) or UnitAlive(this.victim)) or phase == 1) then
                call this.stopPeriodic()
                call UnitRemoveAbility(this.victim, STUN_ID)
                call DestroyEffect(this.fx)

                set this.caster = null
                set this.victim = null
                set this.fx = null
                call this.destroy()
            endif
            set this.time = this.time + TIMER_PERIOD
        endmethod
        
        implement T32x
    endstruct
    
    private function actions takes nothing returns nothing
        local data d = data.create()
        set d.caster = GetTriggerUnit()
        set d.victim = GetSpellTargetUnit()
        set d.fx = AddSpecialEffectTarget(HOLD_EFFECT, d.victim, "chest")
        
        call IssueTargetOrder(dummy, STUN_ORDER, d.victim)
        
        call d.startPeriodic()
    endfunction
    
    private function conditions takes nothing returns boolean   
        if(GetSpellAbilityId() == ABILITY_ID) then
            call actions()
        endif
        
        return false
    endfunction
    
    private function onInit takes nothing returns nothing
        local integer i = 0
        
        loop
            exitwhen i == 16
            call TriggerRegisterPlayerUnitEvent(trig, Player(i), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
            set i = i + 1
        endloop
        
        call TriggerAddCondition(trig, Condition(function conditions))
    endfunction
endscope
 

Sickle

New Member
Reaction score
13
He is using the T32x module, which provides the startPeriodic and stopPeriodic methods.

Try replacing [lJASS]height == 0[/lJASS] with [lJASS]height <= 0[/lJASS] and see if that works. It might, it might not. Real values in Warcraft III are inaccurate and act eccentrically when compared to other values. If that doesn't work, try [lJASS]height <= 1[/lJASS]. You should really be using an integer that counts the amount of ticks that the spell lasts.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top