Arcane
You can change this now in User CP.
- Reaction score
- 87
Have you ever really looked at abilities are realized that they only synergize at a very basic level? Like, slowing or stunning an enemy. Or maybe, a spell which increases the damage an enemy takes. Pretty much self explanatory stuff.
But then look at this:
Spell One
Deals X damage to target. The value of X doubles if the target is Bleeding.
Spell Two
Deals Y damage to target and causes a 10 second Bleed.
Yes! With Desert of Exile's condition system it's no longer: stun-lock then own. The abilities actually compliment each other in a slightly more complex but still amazingly simple way. Plus, it's nice and neat. You could never have done this with the normal synergies.
What I’m looking for is some way to achieve (more or less) this effect without having to blatantly copy Dusk’s idea. Before we start, let me state first that classifying all spells in different elements won’t work for my map.
Well, any ideas?
But then look at this:
Spell One
Deals X damage to target. The value of X doubles if the target is Bleeding.
Spell Two
Deals Y damage to target and causes a 10 second Bleed.
Yes! With Desert of Exile's condition system it's no longer: stun-lock then own. The abilities actually compliment each other in a slightly more complex but still amazingly simple way. Plus, it's nice and neat. You could never have done this with the normal synergies.
What I’m looking for is some way to achieve (more or less) this effect without having to blatantly copy Dusk’s idea. Before we start, let me state first that classifying all spells in different elements won’t work for my map.
Well, any ideas?