Rhymer
You can change this now in User CP.
- Reaction score
- 64
Hi. I have a spell request (surprise, surprise!), and I would be very grateful if someone would help me. This person will of course get credit for the spell as well as +rep
I got the idea from Zelda: Wind Waker. There's a boss that burrows in the ground and makes many small replicas of itself. This makes it untargetable. So basically, I'd like the spell to do the following;
1. You target an area (about double the size of rain of fire/blizzard).
2. The hero (who has a dune worm model) peforms some sort of special effect or casting animation (not nessesary but would be nice).
3. The hero burrows into the ground.
4. Many small duneworms attack all enemies within the selected area (pretty hard to explain. They should jump almost like dolphins out of the ground; see picture). They could do damage on impact or just general damage per second (whichever suits you best). It should generally do about 600 damage (total), and the spell should last 5-6 seconds, ie. about 100 damage per second.
5. After the spell has faded, the hero returns to the surface at a random spot within the selected area (where the spell was cast).
http://i248.photobucket.com/albums/gg196/Loktela/Molgeraspell.jpg
I hope I have explained good enough (I'm not very good at english) and that someone will be able to make the spell for me. As I said, the creator will of course recieve credits for the spell. If you have any questions or suggestions, please, don't hesitate to ask.
Thank you for your time;
// Rhymer
I got the idea from Zelda: Wind Waker. There's a boss that burrows in the ground and makes many small replicas of itself. This makes it untargetable. So basically, I'd like the spell to do the following;
1. You target an area (about double the size of rain of fire/blizzard).
2. The hero (who has a dune worm model) peforms some sort of special effect or casting animation (not nessesary but would be nice).
3. The hero burrows into the ground.
4. Many small duneworms attack all enemies within the selected area (pretty hard to explain. They should jump almost like dolphins out of the ground; see picture). They could do damage on impact or just general damage per second (whichever suits you best). It should generally do about 600 damage (total), and the spell should last 5-6 seconds, ie. about 100 damage per second.
5. After the spell has faded, the hero returns to the surface at a random spot within the selected area (where the spell was cast).
http://i248.photobucket.com/albums/gg196/Loktela/Molgeraspell.jpg
I hope I have explained good enough (I'm not very good at english) and that someone will be able to make the spell for me. As I said, the creator will of course recieve credits for the spell. If you have any questions or suggestions, please, don't hesitate to ask.
Thank you for your time;
// Rhymer