I'm not sure if there is a trigger to evaluate whether or not a unit was slain by a particular spell. Without a trigger like that, the best way to do it would to have the event be "unit starts the effect of an ability", condition "ability being cast = whatever", condition "hit points of target unit of ability being cast" less than whatever you need to expect them to survive, then action being the revive (use a timer or a triggered variable counter to time it).
Event
A unit begins casting an ability
Condition
Ability being cast is equal to XXX
Target unit of ability being cast is a hero equal to true
Action
Wait 40 gametime seconds
Instantly Revive Target unit of ability being cast at Region X
sorry i missed it and writed picked unit instead of triggering unit or entering unit
also with a unit enters region event and with pause unit command units will stuck forever there best to use Im_On_56k's suggestion thats a way better..
Edit: its on boolean comparsion with "unit in region" title
ok im having problems yet again, the rigger to attack does not work. it looks like this:
Code:
Event
Unit- A unit enteres region1
Unit - A unit is issued an order targetign an object
Conditions
(issued order) is equal to (order(attack))
Actions
Unit- order (ordered unit) to Stop
And now im having problems with spells again.. is there any way to do the same for spells?
your event and conditions are wrong
event is:
"A unit is issued an order"
conditions are:
"Issued order equal to attack"
"Region contains ordered unit"
for spells do the same thing but chenage the event like that:
"a unit beging casting an ability"
and with 1 condition:
"Region contains casting unit"
opinion yet but i figured that if you want people cannot attack eachother at a region just make entering units invulnareble
hmm well the invulerable is a good idea, but i want 1 unit to be able to kill them, so if i add "Targets Allowed - Invuneralbe" to the unit he can kill the units inside the region right?
this is the fix I get from that yeah this is hard to control. disabling bots is pretty much necessary as ai and other bots would push really old threads to the top. reduce weight of view count. disable guest view tracking if you really want to push active threads to the top. a bit of tinkering for a few days with the weights and other settings should get you a decent trending widget box.
One thing I have noticed and I dont know if it is by design but like 1 out of 3 times I come to the site the Anubis screen just hangs open, if I refresh it will go away but sometimes it hangs
Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots