Spell Trigger

Wark

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I need a trigger that work work somewhat liek this:

E: A unit dies
C: a unit dies by a spell (firebolt)
uit is a hero
A: a unit is revived 40 seconds after death at region01

Im not sure how it would look like, but this is the general idea.
Any suggestions?
 
I'm not sure if there is a trigger to evaluate whether or not a unit was slain by a particular spell. Without a trigger like that, the best way to do it would to have the event be "unit starts the effect of an ability", condition "ability being cast = whatever", condition "hit points of target unit of ability being cast" less than whatever you need to expect them to survive, then action being the revive (use a timer or a triggered variable counter to time it).
 
Event
A unit begins casting an ability
Condition
Ability being cast is equal to XXX
Target unit of ability being cast is a hero equal to true
Action
Wait 40 gametime seconds
Instantly Revive Target unit of ability being cast at Region X
 
Hmm i have another trigger i need help with. When a unit enters a region, they cannot attack or use any spells or abilities.



Edit: i did the spells, but how to you stop them from attacking?
 
Picked unit? You would use entering unit or triggering unit.
Why pause the unit, he didn't say he doesn't want them to move.
 
thx mems, yeah i used triggering unit, Well there is no other way other than pause them right?
 
Just use, A unit is issued an order
Issued order equal to attack
Region contains ordered unit
Order ordered unit to stop
 
sorry i missed it and writed picked unit instead of triggering unit or entering unit

also with a unit enters region event and with pause unit command units will stuck forever there best to use Im_On_56k's suggestion thats a way better..

Edit: its on boolean comparsion with "unit in region" title
 
i remember that yep you can if not just put unpause unit before killing it
 
ok im having problems yet again, the rigger to attack does not work. it looks like this:
Code:
Event 
       Unit- A unit enteres region1
       Unit - A unit is issued an order targetign an object
        Conditions
          (issued order) is equal to (order(attack))
        Actions
          Unit- order (ordered unit) to Stop

And now im having problems with spells again.. is there any way to do the same for spells?
 
your event and conditions are wrong
event is:
"A unit is issued an order"
conditions are:
"Issued order equal to attack"
"Region contains ordered unit"

for spells do the same thing but chenage the event like that:
"a unit beging casting an ability"
and with 1 condition:
"Region contains casting unit"

opinion yet but i figured that if you want people cannot attack eachother at a region just make entering units invulnareble
 
hmm well the invulerable is a good idea, but i want 1 unit to be able to kill them, so if i add "Targets Allowed - Invuneralbe" to the unit he can kill the units inside the region right?
 
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