Spells - Making a DotA like Omnislash

Discussion in 'Tutorial Repository' started by Tinki3, Aug 20, 2006.

  1. Dirac

    Dirac 22710180

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    If i wanted this to use the hero's current damage i would do the following
    • Give the hero 500 attack speed
    • Silence the hero
    • Make the the hero attack the current target
    • Make the hero jump once he deals damage
    It would require a damage system but it would be incredibly easy
     
  2. Blood_Wraith

    Blood_Wraith New Member

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    +2 / 0 / -0
    Okay, okay. I'll just use this for now until I know how to calculate a unit's base damage.

    Trigger:
    • Unit - Cause o to damage p, dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) x 10.00) damage of attack type Hero and damage type Normal
     
  3. Dirac

    Dirac 22710180

    Ratings:
    +147 / 0 / -0
    There's no way to calculate the unit's base damage, even if you get an approximate it would still be missing the bonus from items/abilities and on-hit effects such as orbs, cirts, bashes, etc.
    If you use NewGen i can code you an omnislash spell that uses the unit's attack, it would require you to create an ability for the attack speed bonus though
     
  4. Blood_Wraith

    Blood_Wraith New Member

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    +2 / 0 / -0
    Eh... that's okay. Could you point me to a tutorial that at least tells me how to calculate a Unit's base damage? I'm sure there's a custom script that's not too hard to do, or whatever.
     
  5. Dirac

    Dirac 22710180

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    +147 / 0 / -0
    Please read again the first 9 words of my previous post
     
  6. luorax

    luorax Invasion in Duskwood

    Ratings:
    +67 / 0 / -0
    You can do it, just like I've said some posts earlier. That's the way I'm using in my map to calculate the attack damage or the bonus attack damage of heroes.

    Each hero has a struct instance attached to its unit type, and it stores all the necessary stats (such as base armor, base damage, damage per level, attack speed, and so forth). All the bonuses from abilities, items, buffs, debuffs are triggered using Status, therefore I just have to sum the returned value of two functions to get the current values. It's easy, but you really have to reinvent certain things in WC3.
     
  7. Blood_Wraith

    Blood_Wraith New Member

    Ratings:
    +2 / 0 / -0
    What he said. Are you gonna give me a link to a tutorial like that or just keep repeating yourself? Or you could give me an example here.
     
  8. luorax

    luorax Invasion in Duskwood

    Ratings:
    +67 / 0 / -0
    You've quoted the tutorial.
     
  9. Blood_Wraith

    Blood_Wraith New Member

    Ratings:
    +2 / 0 / -0
    I'm sorry, this is all very confusing to me, I was hoping you'd give me an example trigger or something obvious. If all else fails: screw it, I'll just be lazy and use Hero Strength X 10 as the value, or whatever.
     
  10. Mr. Reez

    Mr. Reez New Member

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    +0 / 0 / -0
    Thank you for the tutorial, extremely helpful and detailed, I learned a lot from it! I was wondering thought if one can show a trail instead of "blink".
     
  11. xAerox

    xAerox New Member

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    Edited = i got now 1 things that make my skills fail..
    1) I have no CD for the skill eventhough i set the CD.
     
  12. xAerox

    xAerox New Member

    Ratings:
    +0 / 0 / -0
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