Spiked Carapace on 2 legged models.

T

The Punisher

Guest
How do i add the spiky things to a 2 legged model? On 4 legged models it works fine but 2 legged poses a problem coz the spiky things dun show, I'm assuming its becoz the attachment points r different. Can anybody tell me the attachment points that r available on 2 legged models? Thanx in advance.
 
You can always create a special effect. Something like this.

"The Trigger"

----Events (Generic Unit Event)
Unit - A unit Learns a skill

----Conditions (Hero Skill Comparison)
(Learned Hero Skill) Equal to "Spiked Carpace"

----Actions (Special Effect-Create Special Effect On Unit)
Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl

(Special effect is under buffs, Spiked Carpace)

Try that
:p
 
Originally posted by Krayon
You can always create a special effect. Something like this.

"The Trigger"

----Events (Generic Unit Event)
Unit - A unit Learns a skill

----Conditions (Hero Skill Comparison)
(Learned Hero Skill) Equal to "Spiked Carpace"

----Actions (Special Effect-Create Special Effect On Unit)
Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl

(Special effect is under buffs, Spiked Carpace)

Try that
:p

Right I'll try this thanx again.
 
The Spiked Carapace buff might look quite unrealistic on any unit which doesn't have the Crypt Lord model. You should remove the buff, in my opinion.
 
Its better if you change the scaling value of the buff with a trigger did that once it looked cool.

A death coil head on a battle golem and then give it a green glow that looks great without altering the units skin. Took me a day though...
 
how do you change the scaling value of the buff with a trigger?
 
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