jrhetf4xb
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- Reaction score
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Spirit Wars
Genre: Minigame
Players: Up to 12
Version: 0.15 [05.Oct.10] -open source
Download from epicwar.com: http://epicwar.com/maps/150733/
Download from here: See the bottom of this post
Genre: Minigame
Players: Up to 12
Version: 0.15 [05.Oct.10] -open source
Download from epicwar.com: http://epicwar.com/maps/150733/
Download from here: See the bottom of this post
Introduction:
So what is "Spirit Wars"?
First of all, I would like to start with this project's history. I had a mapping partner (Bloodcount) who had this idea of creating a minigame with lots of action and spellcasting and that minigame was going to be an entry for a map contest. All in all, he did quite well and after the contest ended I was invited to become the coder and improve/add features. We did pretty well on doing the map and it seemed that it was going to be a success sooner or later (check the thread here: http://www.thehelper.net/forums/showthread.php?t=122126). However, bugs started to pop out due to my inexperience with JASS (I tried to do stuff Blizzard did not add support for) and I did not know how to fix them. Also maybe interest in mapping kind of wore out and we started to communicate less and less... And the project died. Until one day I decided to revive it, rewriting everything from scratch and there you go - Spirit Wars lives once again but this time without the bugs!
Map Summary:
Spirit Wars is a fast-paced minigame arena in which players' goal is to kill each other with spells. The spells' effects are mainly based on the Heroes' stats, which can be increased through flying orbs around the map. As well as a normal team mode game, a FFA mode can be selected to make it more challenging! The map also supports AI players which aren't anything special but can easily substitute people.
What happens at the beginning?
When the map starts the host is given the opportunity to select the game mode (leave it with teams or make it FFA and then set the number of kills needed to win). The players'/computers' Spirits are invulnerable for 30 seconds thus giving enough time to buy spells. Players have 150 gold and blood crystals (lumber) and with the blood crystals they can buy spells (either offensive or defensive). After 30 seconds the real battle begins!
Where do I buy spells?
Spells can be bought from Spell Shops. You can easily spot them on the minimap (yellow dots) or see them around you - they will have a lot of effects jumping around them. Each ability costs 150 blood crystals (lumber) and provides two abilites of the same kind - one in your inventory and one in your spell card. Both of these spells share cooldown and it doesn't matter which one you use.
Wait, why items and normal spells?
The original idea in this map was spells to be used through items! But since there are problems for people with laptop computers it was needed to also provide normal abilities with hotkeys. As I said, they will share cooldown no matter which one you cast and will not conflict in any way (like doubling the effect of the spell).
How to increase my stats?
A lot of flying colourful balls will move around the map and once they come close enough they will boost your stats! The effects are noted next to your Hero with a little text tag. The maximum amount of stats is 100 per stat (except Intelligence [Shield]).
Conclusion
This map is a demo version but it will not differ from the original one which I'm going to release soon. It is open source, written in zinc, so if anyone wants to take a look at how things were made is welcome to do so. Being written in zinc I hope inexperienced mappers will not try to steal/put cheats on the map and the experienced ones being reasonable will not try to claim it. It is open source just for the sake of an educational purpose. :]