ZeroPoints
New Member
- Reaction score
- 8
Ok here it is.
I have Button called bazooka, i have an ability called bazooka and a unit called Sniper using marines model. The base idea of Bazooka ability is that i click it and click a target and it will shoot the marauders missile using its animation model at the unit then hits target and has a splash damage and a slow behaviour to all units the splash hits.
It is practiclly working all how i want it eg: it does splash damage and excludes the correct units.
But i need it to apply slow behaviour to the splashed units.
I have tried within Behaviour - Bazooka(slow), the type is buff. how do i alter my behaviour to effect the splashed units? so far it is effecting only the targetted unit of the ability bazooka.
Any suggestions welcomed please. and if more info required ask.
EDIT: Solved(had to include a Search-Area Effect)
I have Button called bazooka, i have an ability called bazooka and a unit called Sniper using marines model. The base idea of Bazooka ability is that i click it and click a target and it will shoot the marauders missile using its animation model at the unit then hits target and has a splash damage and a slow behaviour to all units the splash hits.
It is practiclly working all how i want it eg: it does splash damage and excludes the correct units.
But i need it to apply slow behaviour to the splashed units.
I have tried within Behaviour - Bazooka(slow), the type is buff. how do i alter my behaviour to effect the splashed units? so far it is effecting only the targetted unit of the ability bazooka.
Any suggestions welcomed please. and if more info required ask.
EDIT: Solved(had to include a Search-Area Effect)