sry but, were do i put this?

sunshinex3

You can change this now in User CP.
call UnitMakeAbilityPermanent(unit, true, ability)

// i need to make abilities given permanent; were do i place the line above into the trigger below?

function Trig_unit_bonuses_Conditions takes nothing returns boolean
if ( not ( IsUnitType(GetKillingUnitBJ(), UNIT_TYPE_HERO) == false ) ) then
return false
endif
return true
endfunction

function Trig_unit_bonuses_Func001Func001C takes nothing returns boolean
if ( not ( GetUnitAbilityLevelSwapped('A0Z2', GetKillingUnitBJ()) <= 100 ) ) then
return false
endif
return true
endfunction

function Trig_unit_bonuses_Func001C takes nothing returns boolean
if ( not ( GetUnitAbilityLevelSwapped('A0Z2', GetKillingUnitBJ()) < 1 ) ) then
return false
endif
return true
endfunction

function Trig_unit_bonuses_Actions takes nothing returns nothing
if ( Trig_unit_bonuses_Func001C() ) then
call UnitAddAbilityBJ( 'A0Z2', GetKillingUnitBJ() )
call UnitAddAbilityBJ( 'A0Z3', GetKillingUnitBJ() )
call UnitAddAbilityBJ( 'A0Z5', GetKillingUnitBJ() )
else
if ( Trig_unit_bonuses_Func001Func001C() ) then
call IncUnitAbilityLevelSwapped( 'A0Z2', GetKillingUnitBJ() )
call IncUnitAbilityLevelSwapped( 'A0Z3', GetKillingUnitBJ() )
call IncUnitAbilityLevelSwapped( 'A0Z5', GetKillingUnitBJ() )
else
call DoNothing( )
endif
endif
endfunction

//===========================================================================
function InitTrig_unit_bonuses takes nothing returns nothing
set gg_trg_unit_bonuses = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_unit_bonuses, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( gg_trg_unit_bonuses, Condition( function Trig_unit_bonuses_Conditions ) )
call TriggerAddAction( gg_trg_unit_bonuses, function Trig_unit_bonuses_Actions )
endfunction


// this is the trigger above, where do i place the line?; call UnitMakeAbilityPermanent(unit, true, ability)
 

jonas

Well-Known Member
You don't have to convert the whole trigger to JASS to insert a single line. There is a "custom script" action in the trigger editor.
 

sunshinex3

You can change this now in User CP.
unit bonuses
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Damage Bonus (all units) for (Killing unit)) Less than 1
Then - Actions
Unit - Add Damage Bonus (all units) to (Killing unit)
Unit - Add Armor Bonus (All Units) to (Killing unit)
Unit - Add Attack Speed Bonus (All Units) to (Killing unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Damage Bonus (all units) for (Killing unit)) Less than or equal to 100
Then - Actions
Unit - Increase level of Damage Bonus (all units) for (Killing unit)
Unit - Increase level of Armor Bonus (All Units) for (Killing unit)
Unit - Increase level of Attack Speed Bonus (All Units) for (Killing unit)
Else - Actions
Do nothing

lol, im so stupid, were do i put it in the custom script in?
 

sunshinex3

You can change this now in User CP.
also for the part call (unit, true, ability) do i need to alter unit, to be killing unit and the ability to be the name of the actual ability.
 

sunshinex3

You can change this now in User CP.
finally figured it out. will make a new post explaining it. (post name: MakeAbilityPermanent)

this is the end trigger:
Code:
[noparse]
unit bonuses
  Events
  Unit - A unit Dies
  Conditions
  ((Killing unit) is A Hero) Equal to False
  Actions
  If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  If - Conditions
  (Level of Damage Bonus (all units) for (Killing unit)) Less than 1
  Then - Actions
  Unit - Add Damage Bonus (all units) to (Killing unit)
  Custom script:  call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z2')
  Unit - Add Armor Bonus (All Units) to (Killing unit)
  Custom script:  call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z3')
  Unit - Add Attack Speed Bonus (All Units) to (Killing unit)
  Custom script:  call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z5')
  Else - Actions
  If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  If - Conditions
  (Level of Damage Bonus (all units) for (Killing unit)) Less than 100
  Then - Actions
  Unit - Increase level of Damage Bonus (all units) for (Killing unit)
  Unit - Increase level of Armor Bonus (All Units) for (Killing unit)
  Unit - Increase level of Attack Speed Bonus (All Units) for (Killing unit)
  Else - Actions
  Do nothing
[B]
 
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