Stacking Buffs/Debuffs

Sgt_Johnson

Active Member
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1
Is there some way to get the same Buffs/Debuffs to stack?

Ex) Multiple Unholy Frenzy debuffs on one target

Can't find a way to do this myself =/
 

Joccaren

You can change this now in User CP.
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54
Create different buffs for each 'ability' I'm about to tell you. A level 1 buff for the original spell, a level 2 buff for the first level of the dummy spell, a level 3 buff for the second level of your dummy spell ect.

Create a dummy spell that does the same thing as your real spell, only has the first level doubling the effects of your 'real' ability. Second level triples effects ect.
Create a dummy unit and give it your dummy spell.

Use this trigger:
Trigger:
  • Stacking Unholy Frenzy
    • Events
      • Unit - a Unit starts the effects of an ability
    • Conditions
      • Ability - (Ability being cast equal) to Unholy Frenzy
    • Actions
      • Unit - Create one (Dummy Unit) for (Owner of (Triggering Unit)) at (Position of (Triggering Unit)
      • Unit - Add a one second generic expiration timer to last created unit
      • If/Then/Else multiple functions
        • If
          • Boolean - (Target Unit of ability being cast) has (Your Level One buff) equal to true
        • Then
          • Unit - Set level of (Your Dummy ability) for (Last Created unit) to 1
          • Unit - Order (Last Created Unit) to (Undead - Necromancer - Unholy Frenzy) (Target Unit of ability being cast)
        • Else
          • If/Then/Else multiple functions
            • If
              • Boolean - (Target Unit of ability being cast) has (Your Level Two buff) equal to true
            • Then
              • Unit - Set level of (Your Dummy ability) for (Last Created unit) to 2
              • Unit - Order (Last Created Unit) to (Undead - Necromancer - Unholy Frenzy) (Target Unit of ability being cast)


This will stack the buff twice. Just keep doing if then elses and using new buffs for the number of stacks you want it to have. Confused, ask me and I'll create a demo map when I have time
 

Sgt_Johnson

Active Member
Reaction score
1
Create different buffs for each 'ability' I'm about to tell you. A level 1 buff for the original spell, a level 2 buff for the first level of the dummy spell, a level 3 buff for the second level of your dummy spell ect.

Create a dummy spell that does the same thing as your real spell, only has the first level doubling the effects of your 'real' ability. Second level triples effects ect.
Create a dummy unit and give it your dummy spell.

Use this trigger:
Trigger:
  • Stacking Unholy Frenzy
    • Events
      • Unit - a Unit starts the effects of an ability
    • Conditions
      • Ability - (Ability being cast equal) to Unholy Frenzy
    • Actions
      • Unit - Create one (Dummy Unit) for (Owner of (Triggering Unit)) at (Position of (Triggering Unit)
      • Unit - Add a one second generic expiration timer to last created unit
      • If/Then/Else multiple functions
        • If
          • Boolean - (Target Unit of ability being cast) has (Your Level One buff) equal to true
        • Then
          • Unit - Set level of (Your Dummy ability) for (Last Created unit) to 1
          • Unit - Order (Last Created Unit) to (Undead - Necromancer - Unholy Frenzy) (Target Unit of ability being cast)
        • Else
          • If/Then/Else multiple functions
            • If
              • Boolean - (Target Unit of ability being cast) has (Your Level Two buff) equal to true
            • Then
              • Unit - Set level of (Your Dummy ability) for (Last Created unit) to 2
              • Unit - Order (Last Created Unit) to (Undead - Necromancer - Unholy Frenzy) (Target Unit of ability being cast)


This will stack the buff twice. Just keep doing if then elses and using new buffs for the number of stacks you want it to have. Confused, ask me and I'll create a demo map when I have time

This is kind of what I'm shooting for, but to clarify a bit on what I need.

I'm working on an RPG/Dungeon crawler, most of the spells cast on the player's heroes or other player's heroes leave a dummy buff.

This is done to prevent some spells from stacking, to prevent certain triggered spells from affecting the unit, ect.

The issue is that as I'm working on adding the rest of the hero classes to the map, I'm running low on the dummy buffs I can use (without adding some negative effects to the hero and such) and using some other debuffs/buffs would cause issues with the spells that the hostile units might cast down the line (Such as shadow strike, just as an example).

At the moment the dummy buffs I've been using for this have been Frost Armor, Inner Fire and Unholy Frenzy. I also am planning on using Rejuvenation down the line, If I can figure out a way to make it so the buffs can stack however then I can only use Unholy Frenzies buff, only because I might want to use Frost Armor or Inner Fire as an actual spell possibly with other classes as I go.
 
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