Stacking units on doodads?

Discussion in 'World Editor Help' started by Sylek Isana, May 10, 2017.

  1. Sylek Isana

    Sylek Isana New Member

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    I've seen some maps on wc3 that allow a unit to walk onto a doodad, namely a bed, and it looks as though the unit is actually standing on it.
    Does anybody happen to know how to do that? The most I've been able to figure out so far is the unit walking through the doodad.
     
  2. jonas

    jonas Well-Known Member

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    look at bridges
     
  3. Accname

    Accname 2D-Graphics enthusiast

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    It does not work with doodads. It must be a destructible and it needs to have the "Pathing - Is Walkable" flag set to "true".
     
  4. Sylek Isana

    Sylek Isana New Member

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    Making it into a bridge helped out, but is there a way to change the pathing of the bridge within the editor? It currently looks like they're going around nothing just to get into bed.
    The bridge I used as a sort of base, and the one it's using pathing for currently is the Short Natural Bridge
    If I should make this into a new topic, I will do so.
     
  5. Accname

    Accname 2D-Graphics enthusiast

    Ratings:
    +1,551 / 4 / -4
    What you are looking for is the "pathing map" of the destructible. Change it to "none" and your destructible will have no pathing / collision at all.

    To quickly set it to "none" you can select the field, hold down shift, press enter or double click it, input an underscore '_' and press enter again or the OK button.
     
  6. Sylek Isana

    Sylek Isana New Member

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    Works exactly like what I was going for (almost). The only thing is that you could potentially climb into or out of the bed (in my case) from a side you're not supposed to, but I'm not going to be picky about that.
    Thanks for the help, Accname.
     

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