Stacking units on doodads?

Sylek Isana

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I've seen some maps on wc3 that allow a unit to walk onto a doodad, namely a bed, and it looks as though the unit is actually standing on it.
Does anybody happen to know how to do that? The most I've been able to figure out so far is the unit walking through the doodad.
 

Accname

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It does not work with doodads. It must be a destructible and it needs to have the "Pathing - Is Walkable" flag set to "true".
 

Sylek Isana

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Making it into a bridge helped out, but is there a way to change the pathing of the bridge within the editor? It currently looks like they're going around nothing just to get into bed.
The bridge I used as a sort of base, and the one it's using pathing for currently is the Short Natural Bridge
If I should make this into a new topic, I will do so.
 

Accname

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What you are looking for is the "pathing map" of the destructible. Change it to "none" and your destructible will have no pathing / collision at all.

To quickly set it to "none" you can select the field, hold down shift, press enter or double click it, input an underscore '_' and press enter again or the OK button.
 

Sylek Isana

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Works exactly like what I was going for (almost). The only thing is that you could potentially climb into or out of the bed (in my case) from a side you're not supposed to, but I'm not going to be picky about that.
Thanks for the help, Accname.
 
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