Most everyone's ideas would be great, and I'm definitely not going through all of those posts, but here are two things that would help a lot:
- Pathing - I want Pathing to be a lot more versatile. You have a choice to completely path everything on your own, by creating an area by moving points around. Because that would take a while, you could path certain areas that way, or you could just choose to keep it the way it is. I just hate placing pathing blockers, and the way they work. And the fact that they take up doodad count.
- Easier Object Rotation - You are about to place a doodad. But, if you decide that you want to change it's direction, you have to go into the object editor, change the rotation value, look at it again in game, and then if you don't like it you have to go BACK to the object editor. While placing a doodad, you should be able to rotate them normally, or rotate them upside down and the such.
- Pathing - I want Pathing to be a lot more versatile. You have a choice to completely path everything on your own, by creating an area by moving points around. Because that would take a while, you could path certain areas that way, or you could just choose to keep it the way it is. I just hate placing pathing blockers, and the way they work. And the fact that they take up doodad count.
- Easier Object Rotation - You are about to place a doodad. But, if you decide that you want to change it's direction, you have to go into the object editor, change the rotation value, look at it again in game, and then if you don't like it you have to go BACK to the object editor. While placing a doodad, you should be able to rotate them normally, or rotate them upside down and the such.