Gaming StarCraft II has now reached its 10th anniversary, and will be celebrating with an anniversary update

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
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StarCraft II has been out for almost a decade now. To commemorate the game’s tenth anniversary, Blizzard is publicly testing an anniversary update, introducing new campaign achievements for every mission in StarCraft II’s base game and its three expansions, in addition to changes that empower players to create their own custom campaigns.

One reason StarCraft II has stuck around so long is that fans have kept it alive by creating custom campaigns in the game. Blizzard has now absorbed several elements from Warcraft III’s game editor, making the interface in StarCraft II easier to use — there’s an entire gigantic blog post from the company detailing everything that’s new for the game’s map editor. The anniversary patch also introduced a new transitioning lobby, making it easier to move between two maps in multiplayer, in addition to a new “Campaign” subsection in the game’s variants menu.

Technically, Blizzard released many of these changes with update 4.13’s public testing round last Tuesday. It’s not clear which features in the anniversary update are brand-new and which are tweaks to features released in the previous patch.

Source (The Verge)
 
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    I took the whole december off and had lots of plans... Train, practice my Chinese, develop my own projects... In the end I ended up just playing borderlands 3:cool:
  • C Cherry.Grove:
    So what's the whole reforged situation? Do we have to run the classic version bootleg now?
  • C Cherry.Grove:
    My boyfriend is super into Bethesda modding so I'm probably going to join him in that for a bit, then move on to making mobile/browser games.
  • C Cherry.Grove:
    I mostly just want to look at my old projects because I know I posted uploads on here somewhere.
  • C Cherry.Grove:
    My one game was basically Among Us but you sabotaged an entire medieval city simulated drastically inefficiently with dynamic NPCs :S
  • C Cherry.Grove:
    of course I never finished it x D
  • jonas jonas:
    xD
  • jonas jonas:
    I think you can still run the original game, just there's a chance your map won't work with the newer patches
  • jonas jonas:
    what development framework have you been looking at for mobile development?
  • jonas jonas:
    I'm currently creating (as a hobby) a space invaders like game for mobile using Xamarin, after starting a few larger projects that I also may not have finished :rolleyes::p
  • The Helper The Helper:
    Awesome! you should look at the Atari VCS platform it does not have a huge user base but the one it has is super active at around 11k and they have no games in there store
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    basically it is linux
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    OMG it is BanLord as Blackveiled on the forum
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    what is up buddy
  • jonas jonas:
    thanks for the tip, that sounds cool. Never heard about the VCS before but seems like it should be a good match
  • tom_mai78101 tom_mai78101:
    The winter vacation left a toll on me. I missed staying up late and sleeping in late.
  • C Cherry.Grove:
    i haven't looked into it yet
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    If I could use something Python compatible it would save me some learning
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    But Unity might be easiest
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    looking at old posts here makes me happy. Makes me be all like "wow I was pretty smart in 2009"
  • C Cherry.Grove:
    mostly failing at life through adulthood really demotivated me for a while
  • C Cherry.Grove:
    ....what I don't get is why the fuck they would force us to permanently convert to a version of the game everyone fucking hated : \
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    Raid Shadow Legends texture pack smh
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    Most people fail at life throughout their adulthood. Sometimes we get to learn from it. Usually it just feels like crap.

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