Starcraft II Modification: Dark Protoss Visual Add-on

kingbdogz

The Edge of Eternity is upon us.




Welcome to the first Starcraft II modification on The Helper. While this is quite a small mod compared to some we are bound to see, it is still worthy of use. The modification basically replaces all the original Protoss skins with ones that fit the Dark Protoss scheme shown on the Stalkers, Void Rays, and Dark Templars. The mod is compatible with multiplayer and you can use it while versing other players on Battle.net 2.0. As for the people who have a cracked version of the Starcraft 2 client; I cannot guarantee that it will work as I have not tried using it.

Here are a few screenshots:

Dark Protoss Base In Construction:

Dark Protoss Base:

Dark Immortal:

Dark Immortal Demonstration:

Army Marching:

Collecting Troops:

A Dark Colossus:

Destructive Forces:


I'm currently working on changing the User Interface into a Dark Protoss theme, so a download should be up shortly. Remember that this is ONLY a visual modification, it does not affect gameplay at all. Thanks to RandomUser12 for his awesome "Re-skinning Sc2 Units" tutorial!

~ Stay tuned ~


(NOTE: This will not affect Warcraft IV. It is just a simple visual modification I made because I love the Dark Protoss and their theme. I'm currently playing around with the files in Starcraft II Beta so I'm a little occupied with that. Updates on the Edge of Eternity will continue as planned)
 

kingbdogz

The Edge of Eternity is upon us.
Just a bunch of re-colors, it seems.
Yeah, it's nothing too drastic. I don't really have time to completely re-skin each and every skin while I have my other project. It's just for the Dark Protoss lovers out there.

I think it gets the job done :thup:
 

RandomUser12

New Member
I had planned on doing this once I found out how to make files work without importing them back into the original mpq. so I could upload a small mpq for peopoel to DL and put in the right directory.

I'll let you know if I work it out.
 

kingbdogz

The Edge of Eternity is upon us.
Here's a new screenshot. I've managed to edit the Probe portrait (it seems that they ARE models, not video clips) and the User Interface.





I had planned on doing this once I found out how to make files work without importing them back into the original mpq. so I could upload a small mpq for peopoel to DL and put in the right directory.

I'll let you know if I work it out.
That'd be helpful, do tell when you can :thup:
 
Here's a new screenshot. I've managed to edit the Probe portrait (it seems that they ARE models, not video clips) and the User Interface.
Actually, I'm fairly sure they are both. You can toggle between video and models for portraits in game.
 

sqrage

Mega Super Ultra Cool Member
>>Here's a new screenshot. I've managed to edit the Probe portrait (it seems that they ARE models, not video clips) and the User Interface.

Interesting... Though not too surprising as custom games would need a way to include portraits.

They are separate models than the in-game ones though, right?
 

RandomUser12

New Member
Ive just found out how to get them working without re-importing them into the base.mpq file. It turns out that SC2 will read textures straight from the directory before it checks the mpq. So all you need to do is put the textures (in .dds format) into the following directory 'StarCraft II Beta/Assets/textures' and you're good to go.

heres a SS of my dark protoss mod, tried to get in as much stuff as possible.

and here is my dark toss textures file, just extract it to your SC directoy if you wanna use it.
http://www.mediafire.com/?q2zyzrzfdmm
 

Hoax

New Member
Download

Hi,

Went to download your Dark Protoss theme and it said that is was missing or wasnt there. I was hoping that you could put it back up. Thanks.

P.S. Great Job
 

Tyman2007

Ya Rly >.
Necropost ftl..

It's probably outdated. Starcraft 2 was released 12 days ago. This post was in beta times.
 

Severon

New Member
Necropost ftl..

It's probably outdated. Starcraft 2 was released 12 days ago. This post was in beta times.

Even so would be nice to get my hands on, as long as I could place the original protoss and this. (Alows me to create Khalai protoss and the nerazim protoss and they actually seem different.)
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
    +1
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
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    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
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    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
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