Here's an interesting Q&A made last Monday by Wired as part of their Blizzcon 2008 wrap-up:
http://blog.wired.com/games/2008/10/qa-starcraft-ii.html
The interviewee, SCII Lead Designer Dustin Browder, gave what was one of the more relaxed and frank interviews that I've read from a Blizzard employee in recent memory. Rather than just civilly spin the company PR phrases this guy just says things in his own style. You'll see what I mean when you read the interview.
He had an interesting opinion to give on the new editor as well:
I thought that last sentence was quite interesting.
http://blog.wired.com/games/2008/10/qa-starcraft-ii.html
The interviewee, SCII Lead Designer Dustin Browder, gave what was one of the more relaxed and frank interviews that I've read from a Blizzard employee in recent memory. Rather than just civilly spin the company PR phrases this guy just says things in his own style. You'll see what I mean when you read the interview.
He had an interesting opinion to give on the new editor as well:
Wired: What kind of map creation or modding tools...
Browder: We have the same kind of tools, but hopefully better.
Wired: It’s going to be as useful?
Browder: Oh yeah. Yeah yeah. We’ve learned a lot watching what happened with the War III community. We had some decent mods in StarCraft, but War III really took off in the greatest way. We’re looking at that and we’re saying “Alright. We can see where they succeeded and we can see where they failed, where they’re unable to do certain things” and so we’re trying to create an editor that allows them to continue doing what they're doing, but also allows them to overcome the problems they're currently having.
It’s a pretty complicated editor. Pretty powerful. I’m not worried about the power, but I’m a little worried about the casual guys right now.
I thought that last sentence was quite interesting.