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This was posted on http://teamse.x-boxnight.com/phpBB2/viewtopic.php?t=156 by Heimdal, today:
"The core of StarForge is the DLL, which is in C++ and therefore easily convertible to mac code (except for windows API functions). The part that would NOT be easy to convert is the interface and graphics methods. If anyone is familiar with advanced graphics on macs and would be interested in doing a port of StarForge, please contact me."
There may be hope for us Mac users! Basically if you don't know, StarForge is THE best terrain and unit editor out there. You can do 1x1 tiles just like GUEdit except 10000000000x faster!
"The core of StarForge is the DLL, which is in C++ and therefore easily convertible to mac code (except for windows API functions). The part that would NOT be easy to convert is the interface and graphics methods. If anyone is familiar with advanced graphics on macs and would be interested in doing a port of StarForge, please contact me."
There may be hope for us Mac users! Basically if you don't know, StarForge is THE best terrain and unit editor out there. You can do 1x1 tiles just like GUEdit except 10000000000x faster!


