Spawn Team 1
Events
Conditions
FLAG_Playing[1] Equal to True
Actions
Custom script: call IssuePointOrder( CreateUnit( Player(10), GetUnitTypeId(udg_TEMP_Unit), -8444, 6656, 270 ), "attack", -6400, -3072 )
Custom script: call IssuePointOrder( CreateUnit( Player(11), GetUnitTypeId(udg_TEMP_Unit), -4352, 6656, 270 ), "attack", -6400, -3072 )
Set INT_Monsters[1] = (INT_Monsters[1] + 1)
Set INT_Monsters[2] = (INT_Monsters[2] + 1)
Wait 1.00 seconds
Custom script: call IssuePointOrder( CreateUnit( Player(10), GetUnitTypeId(udg_TEMP_Unit), -8444, 6656, 270 ), "attack", -6400, -3072 )
Custom script: call IssuePointOrder( CreateUnit( Player(11), GetUnitTypeId(udg_TEMP_Unit), -4352, 6656, 270 ), "attack", -6400, -3072 )
Set INT_Monsters[1] = (INT_Monsters[1] + 1)
Set INT_Monsters[2] = (INT_Monsters[2] + 1)
Wait 1.00 seconds
Custom script: call IssuePointOrder( CreateUnit( Player(10), GetUnitTypeId(udg_TEMP_Unit), -8444, 6656, 270 ), "attack", -6400, -3072 )
Custom script: call IssuePointOrder( CreateUnit( Player(11), GetUnitTypeId(udg_TEMP_Unit), -4352, 6656, 270 ), "attack", -6400, -3072 )
Set INT_Monsters[1] = (INT_Monsters[1] + 1)
Set INT_Monsters[2] = (INT_Monsters[2] + 1)