Start an RPG

D

Decapatater

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I would like to start an rpg, is there any tutorials to help me get started?
 
This is going to make it MUCH easier to make my rpg ty, but i still need help with triggers and abilities and stuff...
 
Decapatater said:
This is going to make it MUCH easier to make my rpg ty, but i still need help with triggers and abilities and stuff...
That's very, very vague, you know. Why not just ask when you run into a problem?
 
Well I'm still making my RPG so get off and let me do my work :p

Just kidding.... :D

I personally start by coming up with some ideas for 1-3 heroes, and then making them on the side of some starting terrain such as a 1-2 cities, a wilderness between those cities, and then a dungeon either past the second city or in the said wilderness. Then, I make a hero selection system for those 1-3 heroes and build up from there, adding on various stuff. I personally like to start from a corner of the map and working spreading out over the whole of the map.
 
nvm, i got the quest stuff figured out, but is there a way to make it so when you go to a spot while doing your quest it makes your screen go black for 5 seconds and than it goes back to normal but it is morning, as if your guy was sleeping?
 
Ok...how does this server split thing works, if one takes a mission, then others must too ???
 
Ill just leave a few tips here, RPGs are quite large maps because of all the places you must visit and all the tasks.

you must always include many places for characters to visit or they will end up with not much to do.

also include as many tasks as possible (not big tasks or the game will realy lagg), if you dont have tasks then your character could go anywhere at random and skip all the bosses and all that stuff.

whenever i see an RPG i think of battles to be included like say you walking along a monopoly game and if you roll doubles on the dice three times, you go to jail, it would be a bit like that if you were running through a cave, it rolls one 6 sided die and if it hits 3, you engage battle with a monster.

Also with battles in though, you should blend bosses (really strong monsters) in to your quests.

---

I will try and come up with some more suggestions and idea when i think of them.

Hope this helps :).

~Jindo
 
Single Or Multiplayer?

Is this a single-player map or a multiplayer map? I'm in the middle of creating a single-player RPG. In my opinion they are better. There is virtually no lag, coz you're not playing online, you can make cinematics coz they only apply to one person and there are way less triggers required.

If you ARE making a single-player map, I could help out with stuff. :D
 
Single player isnt fun when u got a bunch of friends waiting for ur next map to come out lol just imagine having 4 friends waiting for you to do a test then u say 'oh no this rpg is single player'
:banghead: but i dont know not many ppl on warcraft are like that ya know have friends they like to play with all the time and stuff regularly and stuff
 
I'm also developing a one-player campaign RPG style, if you run into trouble I will do all it's possible to be of help.
For example, every map in my campaign has two or three obligatory quests to finish the map and going to next act, but also have lots of optional quests that gives you XP, powerful items and so.
The optional quests you can do change with the behaviour of your hero character.
Some quests are only allowed if your strenght is great, some others if you have lots of intelligence. If you killed someone in one map, maybe there are some friends of him that want to kill you in another map. And so...
I'm working for a month on Act II of my campaign.
Intro cinematic and Act I can be found HERE

:D
 
I can use cinematics in 4player map- if someone takes a mission, other units will be paused :D
 
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