starting location

TomTTT

New Member
Disable the Melee action "Create starting units"
and instead at init pick every player in players matching bla bla bla owned by user and is playing, then create 1 shipyard at starting position.
 

skyblader

You're living only because it's illegal killing.
Trigger:
  • Trigger
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Unit - Create 1 Town Hall for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 5 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees


Replace the values with your own ones.
 

TomTTT

New Member
Trigger:
  • Trigger
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Unit - Create 1 Town Hall for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 5 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees


Replace the values with your own ones.
LEAK! LEAK! :eek:

Trigger:
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set GamePlayers = (All players matching (((Matching player) slot status) Equal to Is playing))
      • Player Group - Pick every player in GamePlayers and do (Actions)
        • Loop - Actions
          • Set Point = ((Picked player) start location)
          • Unit - Create 1 MAIN BUILDING for (Picked player) at Point facing Default building facing degrees
          • Unit - Create 5 WORKERS for (Picked player) at Point facing Default building facing degrees
          • Custom script: call RemoveLocation(udg_Point)

Change the WORKERS to the worker unit, like Peasent or Peon, and the MAIN BUILDING to the main building, like Town Hall or Necropolis.
 
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    Make sure you keep checking out my news..
    +2
  • Jesus4Lyf Jesus4Lyf:
    Man, I made this account 15 years ago? Wild. :)
  • Ghan Ghan:
    Seeing J4L is definitely a blast from the past.
  • Jesus4Lyf Jesus4Lyf:
    Oh hey Ghan! Long time. :)
    +1
  • jonas jonas:
    J4L! What has happened in your life
  • Jesus4Lyf Jesus4Lyf:
    Hmm, how to summarize... Moved to the USA and got married. Became a professional software engineer and solution lead. Learning Godot for game dev. :)
  • jonas jonas:
    So you are pursuing game dev as a hobby? What industry is your dayjob in?
  • jonas jonas:
    FAANG?
  • Jesus4Lyf Jesus4Lyf:
    Not quite FAANG, less pay for a less hours/stress. Yeah, game dev as a hobby.
  • jonas jonas:
    makes sense. Do we have a hobby game dev subforum to showcase some work?
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    Happy Thursday
    +1
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    Happy Thursday!
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    TGIF!
  • The Helper The Helper:
    hey tom_mai please do not archive anymore news
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    AMD Ryzen 7000 next week :D
    +1
  • The Helper The Helper:
    noice!
  • tom_mai78101 tom_mai78101:
    "hey tom_mai please do not archive anymore news" ----> Got it. What should we do with the "News Archive" subforum?
  • The Helper The Helper:
    I think leave it for real old news that cannot be sorted the reason we had it in the first place was a server issue that we do not have anymore. I don't want to get rid of the archive just not put anything in it for now until we figure it out more
  • The Helper The Helper:
    The side chat has nothing on the discord. it is not possible but the biggest thing on my wish list right now is a sidechat channel on the disord that hooks up to this...
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    I've been selected for the Diablo IV beta.
    +1
  • Ghan Ghan:
    Woo!
    +1
  • The Helper The Helper:
    that is so cool
  • V-SNES V-SNES:
    Eh just noticed the new discord section on the side. Looks great!
    +1
  • Blackveiled Blackveiled:
    :( feels bad I can't ever get selected for any beta I sign up for. It's annoying as heck.
    +1

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