starting location

TomTTT

New Member
Reaction score
44
Disable the Melee action "Create starting units"
and instead at init pick every player in players matching bla bla bla owned by user and is playing, then create 1 shipyard at starting position.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Trigger:
  • Trigger
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Unit - Create 1 Town Hall for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 5 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees


Replace the values with your own ones.
 

TomTTT

New Member
Reaction score
44
Trigger:
  • Trigger
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Unit - Create 1 Town Hall for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 5 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees


Replace the values with your own ones.

LEAK! LEAK! :eek:

Trigger:
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set GamePlayers = (All players matching (((Matching player) slot status) Equal to Is playing))
      • Player Group - Pick every player in GamePlayers and do (Actions)
        • Loop - Actions
          • Set Point = ((Picked player) start location)
          • Unit - Create 1 MAIN BUILDING for (Picked player) at Point facing Default building facing degrees
          • Unit - Create 5 WORKERS for (Picked player) at Point facing Default building facing degrees
          • Custom script: call RemoveLocation(udg_Point)

Change the WORKERS to the worker unit, like Peasent or Peon, and the MAIN BUILDING to the main building, like Town Hall or Necropolis.
 
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