Starting locations, starting units

  • Thread starter Thread starter ChainBladE
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ChainBladE

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Okey, i'm new to the World editor, and i've just found out what a powerful tool the editor is.
I started up first with taking an ordinary melee map, change it a bit, and giving it a spin.
When I then tried to make my own map, i wanted to try to make a basic non-melee map. Then something hit my head.

How do i change starting units, you start with at the starting location?
I don't want to start up with a Town Hall and a couple of workers.
I want to like choose a hero from a tavern (like in DotA).
Starting up with no units. (except for a unit to stand next to the tavern so i can choose =P).
How can i change this? Is it the game type?
Hope this will be easy for you.

Thanks for all answers.
 
Okey, i'm new to the World editor,

You are also new in forums. This question has been answered bilion times here thjere is a button above that says search try to find it ;)

Good luck and wellcome to "World Editor" world and have fun while cretaing your own world..
 
The hero tavern was just an example =P.

I kinda knew it was many threads about it, but i don't like searching 227 pages =P.
But the search button help alot, thx.
 
to create: unit-creat X of X unit at player 1 start location.
to remove: th units go to the map initialization trigger, and remove create starting units for all players line from the trigger.
i think it would be easier to choose dfrom a diolauge box...
 
Okey thx for help.

Btw just another another when i'm jsut getting started here. =P
I've made a couple of heroes in a tavern to cost 1 food,
and i start with 1 food. Only roblem is that when i am to choose, it stands i need farms.

Do I have to build farms?
 
If you don't change som values in the "Gameplay Constants", your first hero Hero will always cost 5 food...

I suggest making a dialog box.
Edit: I couldn't find the food value in gameplay consts., so i was probably wrong...
 
Okey thanks alot :)

But i can still make the heroes cost 1 food, without using food?
(sounds pretty silly)
 
ChainBladE said:
But i can still make the heroes cost 1 food, without using food?
(sounds pretty silly)
How are you making yourself have 1 food? And when you see the tooltip for the Hero, does it say 1 food?
 
You might have to use triggers to make starting units cause i dont know any way else to edit the starting units.
 
Xoator said:
You might have to use triggers to make starting units cause i dont know any way else to edit the starting units.
You can pre-place them...
 
Heptameron said:
How are you making yourself have 1 food? And when you see the tooltip for the Hero, does it say 1 food?

I've set that my heroes costs 1 food. The point is you start with 1 food and you can buy 1 hero ( I'm sure it's other ways doing it ).
Then i set food used by heroes to 0 ( thanks to Ace ). But i still want them to cost 1 food. Is that possible?
 
> I've set that my heroes costs 1 food
> Then i set food used by heroes to 0

Well, which one is it then?
If you set the food cost to 1, it will be 1.
If you set the food cost to 0, it will be 0.
But, you can not set it to 0 and expect it to cost 1...
 
Make the wisp or whatever unit selects the hero provide 1 food then u buy the hero u cant get another one i just hope dota didnt do that if it did then dont do that cuz i hate dota :P
 
ChainBladE said:
I've set that my heroes costs 1 food. The point is you start with 1 food and you can buy 1 hero ( I'm sure it's other ways doing it ).
Then i set food used by heroes to 0 ( thanks to Ace ). But i still want them to cost 1 food. Is that possible?
You didn't answer either of my questions.

My first question was, "Okay, when they cost one food, how are you giving that player one food to buy with? Do they have a farm that's changed to produce one food, or what?"

My second question was, "Did you check the tooltip in the game to make sure it actually costs one food?"
 
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