Stat-based abilities

  • Thread starter Thread starter Mylon
  • Start date Start date
M

Mylon

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Eve of the Apocalypse has a very interesting ability system: Intelligence actually makes abilities stronger. In EotA, all abilities include intelligence in their damage calculations, giving the stat much more importance.

But, I need to know how this is accomplished. Are the spells effectively flashy 0 damage abilities with assisting triggers? And if so, could someone help me with an example of such?
 
Two common methods of achieving that:

- You can order units to "do aoe damage of a specific type" to act like a spell.

- You can also grab units into a unit group and adjust their hps manually

Either one works pretty decent.
 
probably the abilities got base damage or wutever, and depending on inteligence, if you can manage to record it in a variable, could be like this.

A unit casts a ability

Ability is xxx

a:
order to do damage (aoe or to unit depends on ability) INTvariable (to add intelligence as damage, or (INTvariable*5) (5 times int)

or a more complex equation depending if you know some math:

INTvar + INTvar*2 (complex isnt it?)
 
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