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Golden_tears

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How do i change how much hp str gives and how much int mana gives? can any one help?
 
Im not so sure, maybe do a trigger to say when some one uses say: tome of strength, give the player (x) max life bonus.

I think it goes like this:

Events - A unit uses an item

Conditions - (Item being manipulated) equal to Tome Of Strength

Actions - (look in the hero or unit section, i am sure that there is somthing to boost max hp).

Hope this helps

~Jindo

__________
rated 5/5 for mapping
 
i dont think u get what im asking so ill say it again but so it makes more sence. The stats that a hero has is str,agil,and int on a melee map 1 str would give 25 hp and 10 agil would give 1 armor 1 int gives 15 mana, how do i change how much 1 str would give instead of 25 like if i wanted to change it to 10?
 
you can go into Advanced > Gameplay Constants

look in there.
 
to increase stats per level you open the editor, go to object manager and pick a hero, lets say Uther. Scroll down to the "stats" area, and it shows agility oer level strength per level etc, but not health im still finiding that out.
 
try this

Events - A unit uses an item

Conditions - (Item being manipulated) equal to Tome Of Strength

Actions-hero-add hit points #

or something like that

im doing this off the top off my head but i remember seeing something like that.
 
This doesn't involve triggers, actually. Look in the gameplay constants, under Hero Attributes. There, you will find what you need.
 
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