T
ThE-eNiGmA
Guest
After about a week of lethargy and three days of my DSL going down, I have resumed progress on my map, BattleShips Melee. A couple ideas came to me on how to fix certain problems, but thats like step 3421, while I am on step 400. Anyway, I have some "hopefully" interesting questions.
One of my ideas was making roving mines. Have a mine layer ship disperse little mines that float on the water, gradually drifting closer to a target. The trick is pulling it off. One idea involves very little in the way of trigger work. Just set the combat acquisition range to as high as it will go, and give the mines an attack that requires it to get withing 50 range. Then, Kaboom! When not acquiring a target, the mines would have the wander ability. I don't know if this will work though.
Another way is using a complicated trigger setup that gradually moves the mines closer to a random target. Hm... what would be interesting is if the mines dont actually move themselves. That is, you set up regions, where a "current" flows between. Mines would tend to follow the current....along other things...like ships...
I decided to save myself alot of headaches and ripped ability, buff, and item settings from an old Bships map. Its alot easier to tweak than it is to start over from scratch, my thanks to Sked.
So far, the map hasn't progressed much in a while. Added some ships, and I am writing out the stats for more. I figured out how to solve the admiral ships dilemma, but I cant do anything about it until I a.) have admirals; b.) have a decent repertoire of ships in the first place. Any suggestions for either is appreciated.
I think I have an idea on how to refine my ultimate comp ability. On other notes... the new environment options look sweeet on water...using those for spawns at the middle of the map. Thinking of putting in dedicated docks, instead of hastily built ones.
One of my ideas was making roving mines. Have a mine layer ship disperse little mines that float on the water, gradually drifting closer to a target. The trick is pulling it off. One idea involves very little in the way of trigger work. Just set the combat acquisition range to as high as it will go, and give the mines an attack that requires it to get withing 50 range. Then, Kaboom! When not acquiring a target, the mines would have the wander ability. I don't know if this will work though.
Another way is using a complicated trigger setup that gradually moves the mines closer to a random target. Hm... what would be interesting is if the mines dont actually move themselves. That is, you set up regions, where a "current" flows between. Mines would tend to follow the current....along other things...like ships...
I decided to save myself alot of headaches and ripped ability, buff, and item settings from an old Bships map. Its alot easier to tweak than it is to start over from scratch, my thanks to Sked.
So far, the map hasn't progressed much in a while. Added some ships, and I am writing out the stats for more. I figured out how to solve the admiral ships dilemma, but I cant do anything about it until I a.) have admirals; b.) have a decent repertoire of ships in the first place. Any suggestions for either is appreciated.
I think I have an idea on how to refine my ultimate comp ability. On other notes... the new environment options look sweeet on water...using those for spawns at the middle of the map. Thinking of putting in dedicated docks, instead of hastily built ones.


