Jesus4Lyf
Good Idea™
- Reaction score
- 397
Hehe, thanks. I'm very alive, I've been working on a massive project I intend to release in the next week or so, for private alpha.
Not Warcraft III.
Not Warcraft III.
Not Warcraft III.
Yeah, point is to have little green numbers indicating that a unit is buffed.Whoops, I forgot about that
Sounds like an excellent choice. Whatever works for you!Jesus4Lyf lives? =o
Cool.
I like this system
I can't get myself to use Nestharus' Bonus system due to the Lua Framework requirements,
so I just converted Status to use CTL, his version of DummyCaster, and UnitIndexer.
Lol are there no natives for it??So, should we ask for modifyBaseDamageBonus/getBaseDamageBonus methods? I'd really appreciate 'em.
See, I think that doesn't really belong to this system... Especially if you use tomes for it. I think it warrants its own resource - this is just for bonuses - anything that can be considered a status effect. Like, modifying base damage certainly isn't what a buff should do, or something.There are indeed no natives for modifing base damage but you can use tomes for that.
Lol, is there actually a way to do this?Also, we lack Sight Range bonuses too ->We need an update. It'd take like 10 minutes to update, so please J4L, don't do this with us, update it