System Status

muzk

Member
Reaction score
3
How Can I do an aura with Status and BuffStruct??

I wanna do a spell that slows units in 500.00 aoe from the spell target location for 5 seconds (reduce the movespeed only if the unit is in that range), it's is easy with a dummy unit + slow aura, but how I can do that with these systems?
 

Jesus4Lyf

Good Idea™
Reaction score
397
I tried with Disable, Pause and Stun. Only Pause seems to work
Got a demo map? I'm sure they all work...

i have a question about this system..
It seems that i can add negative bonuses to a unit correct? ( lets say reduction of attack damage )
Whenever i decrease the attack damage by 1, it doubles the previous reduction..

example:
JASS:
    private function AtckRed takes integer lvl returns integer
        return /*10 + ( lvl * 15 )*/ 1
    endfunction

    private function PB_Attacked takes nothing returns boolean  
        local unit attacked = GetTriggerUnit()
        local unit attacker = GetEventDamageSource()
        local integer i 
        local integer id = GetUnitId( attacker )
        
        call DisableTrigger( GetTriggeringTrigger() )
        
        if Damage_IsAttack() == true and GetUnitAbilityLevel( attacker, 'B00C' ) >= 1 then
            set i = Status[ attacker ].getDamageBonus()
            call BJDebugMsg( I2S( AtckRed( level[ id ] ) ) ) // equal to 1, displayed: 1
            call Status[ attacker ].modDamageBonus( i - AtckRed( level[ id ] ) )
            set dmgred[ GetUnitId( attacker ) ] = dmgred[ id ] + AtckRed( level[ id ] )
        endif
        
        call EnableTrigger( GetTriggeringTrigger() )
        
        set attacked = null
        set attacker = null
        
        return false
    endfunction

in this case, AtkRed == 1 so every time the unit attacks it decreases its attack damage by 1, then 3, then 7, then 15, then 31 and so on.. Why is that? :confused:
I fully intend to investigate this at some point.
Edit: Wait, what?
JASS:
call Status[ attacker ].modDamageBonus( i /* <-- */ - AtckRed( level[ id ] ) )

Why is that in there? modDamageBonus [LJASS]!=[/LJASS] setDamageBonus. If you want to subtract 1 from a unit's damage, call [LJASS]Status[myUnit].modDamageBonus(-1)[/LJASS]. Sorry about the delay. :)
 
Reaction score
91
Just noticed that your Banish spell uses a Doom buff... Is this intentional or was left like that by mistake?

EDIT: Btw, just wanted to tell you that I recently realized the power of all your resources. They're just amazing, gj. :)
 

Laiev

Hey Listen!!
Reaction score
188
j4l, what about to implement "GetUnitSpeed"? or should I do this manually :D

JASS:
//              - MoveSpeed (modMoveSpeedBonus, getMoveSpeedBonus)
//              - MoveSpeedPercent (modMoveSpeedPercentBonus, getMoveSpeedPercentBonus)


huh?
 

Laiev

Hey Listen!!
Reaction score
188
that return the move speed which the system provide...

and your function is to see the DEFAULT not the full...

to see the current (full) MS, use:

JASS:
constant native GetUnitMoveSpeed takes unit whichUnit returns real
 

Laiev

Hey Listen!!
Reaction score
188
you can use just the native...

since this system add move speed in warcraft 3 way, so the native will display everything, don't need to make a new function
 

muzk

Member
Reaction score
3
Not rly.
JASS:
        call BJDebugMsg(R2S(GetUnitMoveSpeed(u)))
        call Status<u>.modMoveSpeedBonus(100)
        call BJDebugMsg(R2S(GetUnitMoveSpeed(u)))
        call Status<u>.modMoveSpeedBonus(-100)
        call Status<u>.modMoveSpeedPercentBonus(100)
        call BJDebugMsg(R2S(GetUnitMoveSpeed(u)))
        call Status<u>.modMoveSpeedPercentBonus(-100)
</u></u></u></u>

Used on 'Hpal' lvl 10, everything shows 270 :D

Also
JASS:
 ////////////////////
        // Movement Speed //
        ////////////////////
        
        private real moveSpeedBonus
        private real moveSpeedPercentBonus
        private real x
        private real y
        private static real updateUnitX
        private static real updateUnitY
        private static real xInc
        private static real yInc
        private static real updateDist
        private method periodic takes nothing returns nothing
            set thistype.updateUnit=this.unit
            set thistype.updateUnitX=GetUnitX(thistype.updateUnit)
            set thistype.updateUnitY=GetUnitY(thistype.updateUnit)
            set thistype.xInc=thistype.updateUnitX-this.x
            set thistype.yInc=thistype.updateUnitY-this.y
            set thistype.updateDist=SquareRoot(thistype.xInc*thistype.xInc+thistype.yInc*thistype.yInc)
            if thistype.updateDist&gt;0 then
                if UnitAlive(thistype.updateUnit) and this.disableLevel&lt;=0 and this.stunLevel&lt;=0 and this.pauseLevel&lt;=0 and this.immoboliseLevel&lt;=0 and GetUnitMoveSpeed(thistype.updateUnit)&gt;0 then
                    if this.moveSpeedPercentBonus!=0.0 then
                        set thistype.updateUnitX=thistype.updateUnitX+thistype.xInc*this.moveSpeedPercentBonus
                        set thistype.updateUnitY=thistype.updateUnitY+thistype.yInc*this.moveSpeedPercentBonus
                    endif
                    if this.moveSpeedBonus!=0.0 then
                        set thistype.updateDist=this.moveSpeedBonus/thistype.updateDist
                        set thistype.updateUnitX=thistype.updateUnitX+thistype.xInc*thistype.updateDist
                        set thistype.updateUnitY=thistype.updateUnitY+thistype.yInc*thistype.updateDist
                    endif
                    call SetUnitX(thistype.updateUnit,thistype.updateUnitX)
                    call SetUnitY(thistype.updateUnit,thistype.updateUnitY)
                endif
            endif
            set this.x=thistype.updateUnitX
            set this.y=thistype.updateUnitY
        endmethod
        implement T32xs
        method modMoveSpeedBonus takes real amount returns nothing
            set this.moveSpeedBonus=this.moveSpeedBonus+amount*T32_PERIOD
            if this.moveSpeedBonus==0 and this.moveSpeedPercentBonus==0 then
                call this.stopPeriodic()
            else
                set this.x=GetUnitX(this.unit)
                set this.y=GetUnitY(this.unit)
                call this.startPeriodic()
            endif
        endmethod
        method getMoveSpeedBonus takes nothing returns real
            return this.moveSpeedBonus/T32_PERIOD
        endmethod
        method modMoveSpeedPercentBonus takes real amount returns nothing
            set this.moveSpeedPercentBonus=this.moveSpeedPercentBonus+amount*0.01
            if this.moveSpeedBonus==0 and this.moveSpeedPercentBonus==0 then
                call this.stopPeriodic()
            else
                set this.x=GetUnitX(this.unit)
                set this.y=GetUnitY(this.unit)
                call this.startPeriodic()
            endif
        endmethod
        method getMoveSpeedPercentBonus takes nothing returns real
            return this.moveSpeedPercentBonus/0.01
        endmethod
    endstruct
endlibrary
 

Jesus4Lyf

Good Idea™
Reaction score
397
JASS:
function GetUnitSpeed takes unit u returns real
    local Status s=Status<u>
    return GetUnitMoveSpeed(u)*(s.getMoveSpeedPercentBonus()/100.+1)+s.getMoveSpeedBonus()
endfunction</u>

Should do it. :)
JASS:
call Status[whichUnit].addEvasion(chance)
call Status[whichUnit].getEvasion()
Reasons for not doing that are more about implementation - either I need 100 different evasion abilities for each percentage possible, or it is implemented using Damage, which I prefer.

>Just noticed that your Banish spell uses a Doom buff... Is this intentional or was left like that by mistake?
Will look into it, some time..

>EDIT: Btw, just wanted to tell you that I recently realized the power of all your resources. They're just amazing, gj. :)
Cheers, always happy when people enjoy my constructs. :thup:
 
Reaction score
91
^ As far as I've read, it seems that Evasion gets "rounded" to the nearest possible number, for example:
18% -> 20%
13% -> 15% etc.
 

muzk

Member
Reaction score
3
I used 100% mana regeneration percent bonus, its a MEGA regeneration not like warcraft 3 regeneration bonus ^^
 

Laiev

Hey Listen!!
Reaction score
188
100% of mana regen != to [ljass]call Status[unit].modManaRegenPercent(100)[/ljass]

100% of mana regen == to [ljass]call Status[unit].modManaRegenPercent(1) // or (1.)[/ljass]

since it's based on real :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top