DonMushroom
Member
- Reaction score
- 4
Hi
I i am looking to add a condition to this trigger so that permanently cloaked units don't activate it.
Events
Timer - Every 1.0 seconds of Game Time
Local Variables
P = 0 <Integer>
Conditions
Actions
General - For each integer P from 1 to 8 with increment 1, do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of Living units in (Any units in Region 001 G owned by player P matching Excluded: Structure, Missile, Dead, Hidden, with at most Any Amount)) > 0
Then
Player - Modify player P Vespene: Add 5
Else
How would i go about this?
I i am looking to add a condition to this trigger so that permanently cloaked units don't activate it.
Events
Timer - Every 1.0 seconds of Game Time
Local Variables
P = 0 <Integer>
Conditions
Actions
General - For each integer P from 1 to 8 with increment 1, do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of Living units in (Any units in Region 001 G owned by player P matching Excluded: Structure, Missile, Dead, Hidden, with at most Any Amount)) > 0
Then
Player - Modify player P Vespene: Add 5
Else
How would i go about this?