Spell Stomp Echo

Sim

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The trigger "SE set" is definitely disabled for me. Several lines are bolded red.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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The trigger "SE set" is definitely disabled for me. Several lines are bolded red.

oh..that are the previous trigger...i disbled it bcoz i added a new trigger which can done all these trigger by it...
I removed it and resummit the attachment adi..

And....My attachment space are no longer more...how to increase??
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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You must delete some of your file attachments, but only delete the ones that you aren't using. ;)

i just uploaded 2 files(map)...
1 is limit break (cloud)
another is this map...

although i just uploaded 2 map...it tooks among 3 quarters of my storage...:(
 

Sim

Forum Administrator
Staff member
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534
oh..that are the previous trigger...i disbled it bcoz i added a new trigger which can done all these trigger by it...
I removed it and resummit the attachment adi..

And....My attachment space are no longer more...how to increase??

Delete the unneeded actions. The spell must be clean ;)

If you remove both the 5 seconds and 0.30 seconds wait the spell will be MUI. Up to you though.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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anyways...i will add instruction that del the 5sec and 0.30sec so the spell is mui...but is i delete the 0.30....the encho effect will be gone(the aftershock effect)...not removing thought... :(

OFFTOPIC: I hav found out that Daxtreme only online once a day (Morning here MY) ...
 

Sim

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What I mean is delete the disabled actions, the one in red.

> I hav found out that Daxtreme only online once a day (Morning here MY) ..

And? Online once a day during a year becomes a lot as time passes ;)
 

lh2705

Just another Helper
Reaction score
111
i just uploaded 2 files(map)...
1 is limit break (cloud)
another is this map...

although i just uploaded 2 map...it tooks among 3 quarters of my storage...:(

Did you delete your older versions of your submitted spells?

Note: You shouldnt use the custom model in your map, takes up alot of space...
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Did you delete your older versions of your submitted spells?

Note: You shouldnt use the custom model in your map, takes up alot of space...

erm...delete the older submitted spell..? i deleted all d...but if i del the limit break map...it will be no longer can be download...and...since title has putted (CLOUD) then it should has the model in it...

What I mean is delete the disabled actions, the one in red.

> I hav found out that Daxtreme only online once a day (Morning here MY) ..

And? Online once a day during a year becomes a lot as time passes ;)


eh....wait..Where is the disabled action??? i del all already ...u still found it? where izzit...

and..''online once a day during a year becomes a lot as time passes ''
swt..
 

Sim

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Staff member
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Code:
SE set
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Stomp Encho 
    Actions
        Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[0] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[45] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[90] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[135] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[180] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[225] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[270] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[315] = (Last created special effect)
        Special Effect - Destroy skill_sf[0]
        Special Effect - Destroy skill_sf[45]
        Special Effect - Destroy skill_sf[90]
        Special Effect - Destroy skill_sf[135]
        Special Effect - Destroy skill_sf[180]
        Special Effect - Destroy skill_sf[225]
        Special Effect - Destroy skill_sf[270]
        Special Effect - Destroy skill_sf[315]

This part can be done too with an (Integer A) loop.

-----------------------

Also, your spell needs to be levelable. I can't accept random numbers like that. You must use a formula. Example: level x 125.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Code:
SE set
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Stomp Encho 
    Actions
        Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[0] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[45] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[90] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[135] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[180] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[225] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[270] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[315] = (Last created special effect)
        Special Effect - Destroy skill_sf[0]
        Special Effect - Destroy skill_sf[45]
        Special Effect - Destroy skill_sf[90]
        Special Effect - Destroy skill_sf[135]
        Special Effect - Destroy skill_sf[180]
        Special Effect - Destroy skill_sf[225]
        Special Effect - Destroy skill_sf[270]
        Special Effect - Destroy skill_sf[315]

This part can be done too with an (Integer A) loop.

-----------------------

Also, your spell needs to be levelable. I can't accept random numbers like that. You must use a formula. Example: level x 125.


eh...aren't my spell levelable?
u mean the damage cant be random number? must be in exact number?
 

lh2705

Just another Helper
Reaction score
111
Levelable as in your trigger must be able to deal different damages according to the spell's level.

He wants your spell to work for people so that they can even use the spell with 1000 levels and it would still work.

Note: Trying my best to describe it..
 

Sim

Forum Administrator
Staff member
Reaction score
534
As in formula. Instead of using an if-then-else condition check for every level, you do something like this:

Set damage_variable = (Real(Level of Stomp Encho for (Triggering unit)) x 1000.00)

So level 1 it would deal 1000 damage, level 2 2000 damage, level 3 3000 damage, and so on.

Also, the exact word is "Echo", not "Encho" ;) You might want to rename your spell.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
UPDATED !! :D

Sorry for the late update cause i forgotten this spell =.= :p
 

Sim

Forum Administrator
Staff member
Reaction score
534
You still didn't add leveling features, such as a formula.

Also, as the spell is an echo you might want to rename it to "Stomp Echo".

Code:
        Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[0] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[45] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[90] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[135] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[180] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[225] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[270] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[315] = (Last created special effect)
        Special Effect - Destroy skill_sf[0]
        Special Effect - Destroy skill_sf[45]
        Special Effect - Destroy skill_sf[90]
        Special Effect - Destroy skill_sf[135]
        Special Effect - Destroy skill_sf[180]
        Special Effect - Destroy skill_sf[225]
        Special Effect - Destroy skill_sf[270]
        Special Effect - Destroy skill_sf[315]

These lines could be done the same way as above, using an (Integer A) loop.
 

lh2705

Just another Helper
Reaction score
111
Code:
For Each Loop Integer A, 0 to 8
  -Loop
     Create special effect at skill_loca[(Integer A x 45)] using Thunderclap
     Destroy Last Created Effect
I don't see why you're setting them to a variable and destroying it right after.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
You still didn't add leveling features, such as a formula.

Also, as the spell is an echo you might want to rename it to "Stomp Echo".

Code:
        Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[0] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[45] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[90] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[135] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[180] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[225] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[270] = (Last created special effect)
        Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Set skill_sf[315] = (Last created special effect)
        Special Effect - Destroy skill_sf[0]
        Special Effect - Destroy skill_sf[45]
        Special Effect - Destroy skill_sf[90]
        Special Effect - Destroy skill_sf[135]
        Special Effect - Destroy skill_sf[180]
        Special Effect - Destroy skill_sf[225]
        Special Effect - Destroy skill_sf[270]
        Special Effect - Destroy skill_sf[315]

These lines could be done the same way as above, using an (Integer A) loop.

I just wonder...didnt i added a formula for my new map ?
using (lvl of stomp echo * 1000)?
and the special effect i had put them into a 'for each integer A...' formula already ?

Code:
For Each Loop Integer A, 0 to 8
  -Loop
     Create special effect at skill_loca[(Integer A x 45)] using Thunderclap
     Destroy Last Created Effect
I don't see why you're setting them to a variable and destroying it right after.

i just wonder...cant i just delete it once i create them? bcoz they had the effect already...y don't u del it rite awaY? but i remake it make it to 2 function
 
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