~GaLs~
† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
- Reaction score
- 180
Bumpy bumb..
will map approve?
will map approve?
oh..that are the previous trigger...i disbled it bcoz i added a new trigger which can done all these trigger by it...The trigger "SE set" is definitely disabled for me. Several lines are bolded red.
i just uploaded 2 files(map)...You must delete some of your file attachments, but only delete the ones that you aren't using.![]()
i tot the admin and mod said that we must use the uploader at thehelper ??Sad..![]()
Use "Rapidshare" instead.![]()
Delete the unneeded actions. The spell must be cleanoh..that are the previous trigger...i disbled it bcoz i added a new trigger which can done all these trigger by it...
I removed it and resummit the attachment adi..
And....My attachment space are no longer more...how to increase??
Did you delete your older versions of your submitted spells?i just uploaded 2 files(map)...
1 is limit break (cloud)
another is this map...
although i just uploaded 2 map...it tooks among 3 quarters of my storage...![]()
erm...delete the older submitted spell..? i deleted all d...but if i del the limit break map...it will be no longer can be download...and...since title has putted (CLOUD) then it should has the model in it...Did you delete your older versions of your submitted spells?
Note: You shouldnt use the custom model in your map, takes up alot of space...
What I mean is delete the disabled actions, the one in red.
> I hav found out that Daxtreme only online once a day (Morning here MY) ..
And? Online once a day during a year becomes a lot as time passes![]()
SE set
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Stomp Encho
Actions
Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[0] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[45] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[90] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[135] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[180] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[225] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[270] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[315] = (Last created special effect)
Special Effect - Destroy skill_sf[0]
Special Effect - Destroy skill_sf[45]
Special Effect - Destroy skill_sf[90]
Special Effect - Destroy skill_sf[135]
Special Effect - Destroy skill_sf[180]
Special Effect - Destroy skill_sf[225]
Special Effect - Destroy skill_sf[270]
Special Effect - Destroy skill_sf[315]
This part can be done too with an (Integer A) loop.Code:SE set Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Stomp Encho Actions Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[0] = (Last created special effect) Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[45] = (Last created special effect) Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[90] = (Last created special effect) Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[135] = (Last created special effect) Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[180] = (Last created special effect) Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[225] = (Last created special effect) Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[270] = (Last created special effect) Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[315] = (Last created special effect) Special Effect - Destroy skill_sf[0] Special Effect - Destroy skill_sf[45] Special Effect - Destroy skill_sf[90] Special Effect - Destroy skill_sf[135] Special Effect - Destroy skill_sf[180] Special Effect - Destroy skill_sf[225] Special Effect - Destroy skill_sf[270] Special Effect - Destroy skill_sf[315]
-----------------------
Also, your spell needs to be levelable. I can't accept random numbers like that. You must use a formula. Example: level x 125.
Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[0] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[45] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[90] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[135] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[180] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[225] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[270] = (Last created special effect)
Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Set skill_sf[315] = (Last created special effect)
Special Effect - Destroy skill_sf[0]
Special Effect - Destroy skill_sf[45]
Special Effect - Destroy skill_sf[90]
Special Effect - Destroy skill_sf[135]
Special Effect - Destroy skill_sf[180]
Special Effect - Destroy skill_sf[225]
Special Effect - Destroy skill_sf[270]
Special Effect - Destroy skill_sf[315]
For Each Loop Integer A, 0 to 8
-Loop
Create special effect at skill_loca[(Integer A x 45)] using Thunderclap
Destroy Last Created Effect
I just wonder...didnt i added a formula for my new map ?You still didn't add leveling features, such as a formula.
Also, as the spell is an echo you might want to rename it to "Stomp Echo".
These lines could be done the same way as above, using an (Integer A) loop.Code:Special Effect - Create a special effect at skill_loca[0] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[0] = (Last created special effect) Special Effect - Create a special effect at skill_loca[45] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[45] = (Last created special effect) Special Effect - Create a special effect at skill_loca[90] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[90] = (Last created special effect) Special Effect - Create a special effect at skill_loca[135] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[135] = (Last created special effect) Special Effect - Create a special effect at skill_loca[180] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[180] = (Last created special effect) Special Effect - Create a special effect at skill_loca[225] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[225] = (Last created special effect) Special Effect - Create a special effect at skill_loca[270] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[270] = (Last created special effect) Special Effect - Create a special effect at skill_loca[315] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Set skill_sf[315] = (Last created special effect) Special Effect - Destroy skill_sf[0] Special Effect - Destroy skill_sf[45] Special Effect - Destroy skill_sf[90] Special Effect - Destroy skill_sf[135] Special Effect - Destroy skill_sf[180] Special Effect - Destroy skill_sf[225] Special Effect - Destroy skill_sf[270] Special Effect - Destroy skill_sf[315]
i just wonder...cant i just delete it once i create them? bcoz they had the effect already...y don't u del it rite awaY? but i remake it make it to 2 functionI don't see why you're setting them to a variable and destroying it right after.Code:For Each Loop Integer A, 0 to 8 -Loop Create special effect at skill_loca[(Integer A x 45)] using Thunderclap Destroy Last Created Effect