Stopping a Unit from doing ANYTHING on his own

Prester

New Member
Hi

I have a hero ( possible would be : [all]Heroes, Unit Type, Unit[particular], player(xx) owned units, units owned by any player)

and i want him to:

NOT strike back if he is hit
NOT run away if he is hit
NOT attack any enemy (if not ordered to, even if its in his range)
NOT run towards any Unit/Building he is not ordered to attack/approach
DO continue attacking a Unit he is ordered to until its dead or order chancelled
DO chase a Unit he is ordered to attack/follow
DO autocasting if it is enabled (not very important)
MOVE where the Mouse is klicked (like normal, just mentioned it ;P)

I searched, but being categorized as peon is no good (run away and Peon Portrait...)

The reason for doing this is: My rpg-map uses third person view and i m getting sick of the random movement of the kamera in battles where its hard to just run away... but i luv the atmosphere it creates in citys and landscape...

would really appreciate ur help :)
lg Michael
 

HydraRancher

Truth begins in lies
The easiest way is probably just give it worker classification and make it can not flee. But this will make the icon.
 

Curo

Why am I still playing this game...?
Yeah there is a "can flee" field in the object editor. Also, there's a way to hide the worker icon...dota does it (couriers are considered workers). Just not sure how...
 

Prester

New Member
there is no worker classification, only peon, and if i trigger it, it wont work :-(
could u post it as a example plz ?

plzzz ??

;-)
 
Well, workers==peons for me. Peons do attack when the aggressor is another peon.

Press esc in the test map to add peon classification to the footman. You will still need to interrupt the current attack demand by moving the unit away for example

View attachment peon.w3x
 
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