Hi
I have a hero ( possible would be : [all]Heroes, Unit Type, Unit[particular], player(xx) owned units, units owned by any player)
and i want him to:
NOT strike back if he is hit
NOT run away if he is hit
NOT attack any enemy (if not ordered to, even if its in his range)
NOT run towards any Unit/Building he is not ordered to attack/approach
DO continue attacking a Unit he is ordered to until its dead or order chancelled
DO chase a Unit he is ordered to attack/follow
DO autocasting if it is enabled (not very important)
MOVE where the Mouse is klicked (like normal, just mentioned it ;P)
I searched, but being categorized as peon is no good (run away and Peon Portrait...)
The reason for doing this is: My rpg-map uses third person view and i m getting sick of the random movement of the kamera in battles where its hard to just run away... but i luv the atmosphere it creates in citys and landscape...
would really appreciate ur help
lg Michael
I have a hero ( possible would be : [all]Heroes, Unit Type, Unit[particular], player(xx) owned units, units owned by any player)
and i want him to:
NOT strike back if he is hit
NOT run away if he is hit
NOT attack any enemy (if not ordered to, even if its in his range)
NOT run towards any Unit/Building he is not ordered to attack/approach
DO continue attacking a Unit he is ordered to until its dead or order chancelled
DO chase a Unit he is ordered to attack/follow
DO autocasting if it is enabled (not very important)
MOVE where the Mouse is klicked (like normal, just mentioned it ;P)
I searched, but being categorized as peon is no good (run away and Peon Portrait...)
The reason for doing this is: My rpg-map uses third person view and i m getting sick of the random movement of the kamera in battles where its hard to just run away... but i luv the atmosphere it creates in citys and landscape...
would really appreciate ur help
lg Michael