storing units in a unit-variable

G

guitarplay

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im interested on know how to store units by using a unit-variable

i know what u have to do in basics but i dont know how or how to set up teh trigger

ive tried this

set (variable[0]) = to Palidin 001

ive tried setting different varriables for different skills plz some tell me, i cant seem to get anything to work and world edit wont accept the varriale in teh trigger
 
Ok first your asking for unit variables then out of nowhere u change to abilities... Not enough information to help... please be more specific :rolleyes:
 
ok its for a hero so by skills i mean i tried story his attributes and all seperatly, all i want to know is how to store heros and regular units in a
unit-variable ignore everything else i
(ts just where ive got thinking so far)
 
When you store a unit in a unit variable, it stores everything about the unit. No need to store skills seperately.
 
oh wow waht a helpfull post-. . . not
if u know so much plz just give me the answer
thats good to know it stores the whole unit BUT HOW !!!!!!!
 
Keep your damn shirt on, man. I don't see anything wrong with the trigger action you posted. You'll need to give more information if you want us to be able to actually help satisfactorily.
 
sry i got a bit testy where i live its past 1:30 in the morning

theres not much to give

its for a hero but i dont know if tehre is any problem storing the unit then maby its loading it

i want to make it like so

E: unit enters region 001
C: Unit is equal to hero
A: set Mimic_hero[0] = to entering unit
A: Wait 1 second
A: create one unit Mimic_hero[0] for nutral hostile in center of region 001

IT DOSENT WORK

any ideas
 
lol your trying to make a unit that exists...when you use the unit variable all it does is put a handle on the unit, so you can refrence to that unit later on. so for mimicing the unit just set all the abilities and levels and attributes and all that to be the same as the unit. like set hero level = (level of hero (unit[0])) etc...
 
so i was right in teh pm i sent u lol what a waste of time and why not a game cache it works fine. . . is there something it will interfeer wiht later
 
well for the caches it would make the exact unit, and would classify it as that unit so it would mess up triggers that store that unit in a variable.
 
A couple hours ago, someone posted a map that does that.
And it uses the game cache.
A search on "mimic" should turn it up.
The basic outline is also somewhere in the Free Trigger Code thread.

Why would storing something in the game cache mess up other triggers?
 
but for this trigger i used 0 variables and tested it

it works fine are u talking about other game cahes that would be used in the future for the unit

so it would like store teh creep unit yes for that one cahe. . .

cant u just create a new game cache and save to last instead that would work also
 
i don't know much about caches, and i think thats guitarplays map your talking about acehart. but as per my understanding, it would save any variables the unit is currently in right? so if there is an array storing the hero that each player owns, and then a trigger that checks inventory for items that are equipable and stuff like that, then what would happen when the hero was mimiced? wouldn;t he be replaced in the variable by the new copied hero and in doing so become unaffected by the trigger that cotrols his items? if it dosnt do things like thism, but just makes another unit with the same stats and such (and makes no lag) then its fine.
 
technicaly its not teh same unit because wehn a unit enters teh game it gets tagged right as like footamn 005 or gfootman 001

if they were tagged as the same unit then i think when one unit attacked one teh other would also take damage but i do not belive that they are teh same units but i could be rong

it is basicaly makeing a glitch cuase ur loading it after its allready ther??? of course i dont think hm

u make a point there

u know what when i find a map w/ unit variables and everything then il test that out, maby if u were nive i could borrow a coppie of the map were creating and test that

good point though only thing is. . .

one belongs to player 1 and other i nutral hostile

wouldent taht make it so that well it wasnt teh same unit cause whel anywas i dont know either
 
> It would save any variables the unit is currently in right?

A variable is a reference to the unit.
Doing things like asking for Owner of (Unit) has a look at the actual unit.
For example, if your unit changes owner, there's no need to reput it in the variable.

Storing things in the game cache, however, makes a copy of everything and keeps that copy.

There is no interference there.
 
I Remember a bug in my old map that did something similar, i didnt add the hero check to creep respawn trigger, so it revived my hero for neutral hostile and for the owner. The neutral hostile guy was lvl 1-3 randomly when u were lvl 6... it was wierd
 
so ace herat u mean that it does not alter teh variables to that unit but it would actualy just make an extra set of varriables thhat applied to that unit?? in that case it is the exact same and can be used in any triggers but has no interference with the first hero

nice that would be good and so much more simple

new topic
this is so i dont have to use another thread nad can reuse this one (still almost same topic)

plz post ur oppinions on whether u feel using a gam cache in a game that duplicates a unit for another different player(nutral hostile) than the origional player (user player) would interfeer with and variables that teh unit teh game cache stores is allready in

i like to have second oppinions
 
Game caches only saves the stats for the unit
When you load a unit from a game cache, the system create a new unit, setting every stats to the ones the cloned unit has.
But triggers related to that unit won't be cloned.
Variables referencing the cloned unit won't be cloned.
Only stats (health, mana, owner, unit-type, agi, str, int) and items (if it has inventory) also abilities.
But it is, in fact, a new unit, not the same unit.
 
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