Streak System Problem... ?

aki15

New Member
Reaction score
5
Hello guys, I'm using some AceHarts streak system and i have some problems...
In my map i have 10 players...
Red/Green = Computers so every other color is player (like in dota)....
System plays a sound, but not good.... because when I make double kill it play other sound and doesn't show any messages.... Can anyone help??
Here are Triggers:
Trigger:
  • Double Kill Preparations
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Number of comments / sounds --------
      • Set DK_AnnounceCount = 5
      • -------- Comments --------
      • Set DK_Announce[1] = |cff0000ffDouble Kill!|r
      • Set DK_Announce[2] = |cff31e3b3Triple Kill!|r
      • Set DK_Announce[3] = |cff8a008aMega Kill!|r
      • Set DK_Announce[4] = |cffffff00Monster Kill!|r
      • Set DK_Announce[5] = |cffffa500Killing Spree!|r
      • -------- Sounds --------
      • Set DK_Sounds[1] = Double_Kill <gen>
      • Set DK_Sounds[2] = triple_kill <gen>
      • Set DK_Sounds[3] = MegaKill <gen>
      • Set DK_Sounds[4] = MonsterKill <gen>
      • Set DK_Sounds[5] = Killing_Spree <gen>


Trigger:
  • Double Kill
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
      • ((Killing unit) is A Hero) Equal to True
      • ((Killing unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
    • Actions
      • Set PlayerNumber = (Player number of (Owner of (Killing unit)))
      • Set DK_Count[PlayerNumber] = (DK_Count[PlayerNumber] + 1)
      • Countdown Timer - Start DK_Timers[PlayerNumber] as a One-shot timer that will expire in 15.00 seconds
      • Set DK_Running[PlayerNumber] = True
      • Set TempInteger = (Min(DK_Count[PlayerNumber], DK_AnnounceCount))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • TempInteger Greater than 1
        • Then - Actions
          • Game - Display to Players for 5.00 seconds the text: (And made + DK_Announce[TempInteger])
          • Quest - Display to Players the Quest Update message: (And made + DK_Announce[TempInteger])
          • Sound - Play DK_Sounds[TempInteger]
        • Else - Actions


Trigger:
  • Double Kill Expired
    • Events
      • Time - DK_Timers[1] expires
      • Time - DK_Timers[2] expires
      • Time - DK_Timers[3] expires
      • Time - DK_Timers[4] expires
      • Time - DK_Timers[5] expires
      • Time - DK_Timers[6] expires
      • Time - DK_Timers[7] expires
      • Time - DK_Timers[8] expires
      • Time - DK_Timers[9] expires
      • Time - DK_Timers[10] expires
      • Time - DK_Timers[11] expires
      • Time - DK_Timers[12] expires
    • Conditions
    • Actions
      • Player Group - Pick every player in Players and do (Actions)
        • Loop - Actions
          • Set PlayerNumber = (Player number of (Picked player))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • DK_Running[PlayerNumber] Equal to True
              • (Remaining time for DK_Timers[PlayerNumber]) Less than 1.00
            • Then - Actions
              • Set DK_Count[PlayerNumber] = 0
              • Set DK_Running[PlayerNumber] = False
            • Else - Actions


Trigger:
  • Double Kill Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set DK_Count[(Player number of (Owner of (Triggering unit)))] = 0


Anyone knows what's the problem??? :confused::confused:
 

akuzaid93

New Member
Reaction score
3
why not doing it by this way?
Create an array variable.
TempInt[playernumber]
when a hero dies, add 1 to TempInt[payer number of owner of killing unit] and set Tempint[player number of triggering unit].
i bet you can think of the rest.
:D
 

TomTTT

New Member
Reaction score
44
why not doing it by this way?
Create an array variable.
TempInt[playernumber]
when a hero dies, add 1 to TempInt[payer number of owner of killing unit] and set Tempint[player number of triggering unit].
i bet you can think of the rest.
:D

I've already had a talk about the TempInt thing, and I still can't understand WHY you call it TempInt if it's in face not temporary?
The idea is the answer but the variable is temporary, so calling it TempInt might confuse.
But yeah, instead of the Min actions, just everytime a unit kills blah blah add +1 to your integer[PlayerNumber] and then play Sound[your integer] and create floating text[your integer] and so on. Just make sure they all start in 2.
 

akuzaid93

New Member
Reaction score
3
I learnt it from someone in this forum. it's just a name so it can be changed anytime. :D
 

jig7c

Stop reading me...-statement
Reaction score
123
im having the same problem.. let me know if you got this problem fixed.. damn double kill..
 

evilwolf

Member
Reaction score
11
I have a solution, and it is very good.
It is from the map I am working on.
Code:
Double Kill
    Events
        Unit - A unit Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Dying unit) is A Hero) Equal to True
                ((Killing unit) belongs to an enemy of (Owner of (Dying unit))) Equal to True
                (Owner of (Killing unit)) Not equal to Neutral Hostile
            Then - Actions
                Set DoubleKill[(Player number of (Owner of (Killing unit)))] = (DoubleKill[(Player number of (Owner of (Killing unit)))] + 1)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        DoubleKill[(Player number of (Owner of (Killing unit)))] Equal to 2
                    Then - Actions
                        Game - Display to (All players) the text: (PlayerColors[(Player number of (Owner of (Killing unit)))] + (((Name of (Owner of (Killing unit))) + (|r + ( has killed  + (PlayerColors[(Player number of (Owner of (Dying unit)))] + ((Name of (Owner of (Dying unit))) + (|r +  for 200 gold!)))))) + |r))
                        Game - Display to (All players) the text: (PlayerColors[(Player number of (Owner of (Killing unit)))] + ((Name of (Owner of (Killing unit))) + (|r +  got a |cffff0000Double Kill!|r)))
                        Sound - Play Double_Kill <gen>
                        Player - Add 500 to (Owner of (Killing unit)) Current gold
                    Else - Actions
            Else - Actions
        Wait 2.00 seconds
        Set DoubleKill[(Player number of (Owner of (Killing unit)))] = 0
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top