Streak System Problem... ?

aki15

New Member
Reaction score
5
Hello guys, I'm using some AceHarts streak system and i have some problems...
In my map i have 10 players...
Red/Green = Computers so every other color is player (like in dota)....
System plays a sound, but not good.... because when I make double kill it play other sound and doesn't show any messages.... Can anyone help??
Here are Triggers:
Trigger:
  • Double Kill Preparations
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Number of comments / sounds --------
      • Set DK_AnnounceCount = 5
      • -------- Comments --------
      • Set DK_Announce[1] = |cff0000ffDouble Kill!|r
      • Set DK_Announce[2] = |cff31e3b3Triple Kill!|r
      • Set DK_Announce[3] = |cff8a008aMega Kill!|r
      • Set DK_Announce[4] = |cffffff00Monster Kill!|r
      • Set DK_Announce[5] = |cffffa500Killing Spree!|r
      • -------- Sounds --------
      • Set DK_Sounds[1] = Double_Kill <gen>
      • Set DK_Sounds[2] = triple_kill <gen>
      • Set DK_Sounds[3] = MegaKill <gen>
      • Set DK_Sounds[4] = MonsterKill <gen>
      • Set DK_Sounds[5] = Killing_Spree <gen>


Trigger:
  • Double Kill
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
      • ((Killing unit) is A Hero) Equal to True
      • ((Killing unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
    • Actions
      • Set PlayerNumber = (Player number of (Owner of (Killing unit)))
      • Set DK_Count[PlayerNumber] = (DK_Count[PlayerNumber] + 1)
      • Countdown Timer - Start DK_Timers[PlayerNumber] as a One-shot timer that will expire in 15.00 seconds
      • Set DK_Running[PlayerNumber] = True
      • Set TempInteger = (Min(DK_Count[PlayerNumber], DK_AnnounceCount))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • TempInteger Greater than 1
        • Then - Actions
          • Game - Display to Players for 5.00 seconds the text: (And made + DK_Announce[TempInteger])
          • Quest - Display to Players the Quest Update message: (And made + DK_Announce[TempInteger])
          • Sound - Play DK_Sounds[TempInteger]
        • Else - Actions


Trigger:
  • Double Kill Expired
    • Events
      • Time - DK_Timers[1] expires
      • Time - DK_Timers[2] expires
      • Time - DK_Timers[3] expires
      • Time - DK_Timers[4] expires
      • Time - DK_Timers[5] expires
      • Time - DK_Timers[6] expires
      • Time - DK_Timers[7] expires
      • Time - DK_Timers[8] expires
      • Time - DK_Timers[9] expires
      • Time - DK_Timers[10] expires
      • Time - DK_Timers[11] expires
      • Time - DK_Timers[12] expires
    • Conditions
    • Actions
      • Player Group - Pick every player in Players and do (Actions)
        • Loop - Actions
          • Set PlayerNumber = (Player number of (Picked player))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • DK_Running[PlayerNumber] Equal to True
              • (Remaining time for DK_Timers[PlayerNumber]) Less than 1.00
            • Then - Actions
              • Set DK_Count[PlayerNumber] = 0
              • Set DK_Running[PlayerNumber] = False
            • Else - Actions


Trigger:
  • Double Kill Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set DK_Count[(Player number of (Owner of (Triggering unit)))] = 0


Anyone knows what's the problem??? :confused::confused:
 

akuzaid93

New Member
Reaction score
3
why not doing it by this way?
Create an array variable.
TempInt[playernumber]
when a hero dies, add 1 to TempInt[payer number of owner of killing unit] and set Tempint[player number of triggering unit].
i bet you can think of the rest.
:D
 

TomTTT

New Member
Reaction score
44
why not doing it by this way?
Create an array variable.
TempInt[playernumber]
when a hero dies, add 1 to TempInt[payer number of owner of killing unit] and set Tempint[player number of triggering unit].
i bet you can think of the rest.
:D

I've already had a talk about the TempInt thing, and I still can't understand WHY you call it TempInt if it's in face not temporary?
The idea is the answer but the variable is temporary, so calling it TempInt might confuse.
But yeah, instead of the Min actions, just everytime a unit kills blah blah add +1 to your integer[PlayerNumber] and then play Sound[your integer] and create floating text[your integer] and so on. Just make sure they all start in 2.
 

akuzaid93

New Member
Reaction score
3
I learnt it from someone in this forum. it's just a name so it can be changed anytime. :D
 

jig7c

Stop reading me...-statement
Reaction score
123
im having the same problem.. let me know if you got this problem fixed.. damn double kill..
 

evilwolf

Member
Reaction score
11
I have a solution, and it is very good.
It is from the map I am working on.
Code:
Double Kill
    Events
        Unit - A unit Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Dying unit) is A Hero) Equal to True
                ((Killing unit) belongs to an enemy of (Owner of (Dying unit))) Equal to True
                (Owner of (Killing unit)) Not equal to Neutral Hostile
            Then - Actions
                Set DoubleKill[(Player number of (Owner of (Killing unit)))] = (DoubleKill[(Player number of (Owner of (Killing unit)))] + 1)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        DoubleKill[(Player number of (Owner of (Killing unit)))] Equal to 2
                    Then - Actions
                        Game - Display to (All players) the text: (PlayerColors[(Player number of (Owner of (Killing unit)))] + (((Name of (Owner of (Killing unit))) + (|r + ( has killed  + (PlayerColors[(Player number of (Owner of (Dying unit)))] + ((Name of (Owner of (Dying unit))) + (|r +  for 200 gold!)))))) + |r))
                        Game - Display to (All players) the text: (PlayerColors[(Player number of (Owner of (Killing unit)))] + ((Name of (Owner of (Killing unit))) + (|r +  got a |cffff0000Double Kill!|r)))
                        Sound - Play Double_Kill <gen>
                        Player - Add 500 to (Owner of (Killing unit)) Current gold
                    Else - Actions
            Else - Actions
        Wait 2.00 seconds
        Set DoubleKill[(Player number of (Owner of (Killing unit)))] = 0
 
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