Such a simple ability driving me crazy!!!

  • Thread starter Thread starter metallic_boy
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metallic_boy

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Ok, im not a newb with the editor, in fact ive been making maps for nearly 3 years now. But i came across a problem the other day when i realised i couldnt make this ability. :confused:

I need an ability, that when cast deals damage over an AOE around a target (including to the target itself), equal to a portion of the caster's damage. Like cleaving attack except active and the target also only takes a portion of the damage. :nuts:

N.B: Im not sure if this will effect anything, but it cant be an autocast ability, i wont explain why. It HAS to be a targeted ability.

Cheers. :)
 
If it is a hero using this ability, try using their primary attribute with some arithmetic to achieve the amount of damage you want. For damaging the caster a different amount, pick all units in range of target point and damage all units--if picked unit is casting unit, do different damage to it. I am pretty new at this...just my best guesses. GL
 
it is not possible to dedect units demage or armor with triggers try basing it by using heros level.

However if you know what is the attirubes of each hero on each level and change that value when they achive a tomb forex ,then you can dedect armor and demage by using variables and some mathematics. Becouse there are no functions which returns a unit attirube instead of health, mana and level

Edit: Ruination ,you are right mate this generally made by this method which is picking all units in blabla range of target point of ability being cast and demage them 1 by 1
 
make the cleaving attack, change the degrees that it effects, so that it effects allthose aroung u, and then add target:self, to the mix.

this shouldmake u nail urself aswell and then you could use triggers to lessen the dmage r something.

my best guess.
 
"I need an ability, that when cast deals damage over an AOE around a target (including to the target itself), equal to a portion of the caster's damage. Like cleaving attack except active and the target also only takes a portion of the damage. "


I think you prob have a grammar error in here that is making it hard to understand but... what is the difference between what you are trying to make and say... Frost Nova?
 
How big to u want the blast radius to b bc i can help u.
 
Use channel as a bas ability. Edit it so that you have the aoe you wish and use a triggelike this:

Event - A unit finishes casting an ability ( I use Finish so as to show the animation before doing the effects, looks cooler )
Condition - Ability being cast = (your ability)

Actions: - Pick every unit in (I know there is an option to take the unit and the radius around him that u need, just dont remember which) and do actions:
-`pecial effect (what your heart desires)
-Set life of (picked Unit) to Current Life - (damage you want)
 
Heres the solution, Base if off flaming arrows, no damage, edit the buff to have no icon, etc etc you probrably already understand with 2 years experience over me xD.

What you do for the trigger, though, should be like this:

Event: Unit starts the effect of an ability
Condition: Ability being cast equal to FireArrow
Actions:
- Set FireArrow_Target = Target unit of ability being cast
- Set FireArrow_BlastArea = (100 x Level of FireArrow) for Casting Unit
- For each integer A 1 - 30 (Duration in seconds) do --
- -- Unit Group - Pick every unit in (Units within FireArrow_BlastArea of (Position of FireArrow_Target)) and do ---
- -- --- Unit - Set life of (Picked unit) to (Life of Picked unit - 30 (damage)))
- -- Wait 1.00 seconds

Every 1 second for 30 seconds it deals 30 damage for an area equal to 100/200/300 per level... Needs special effects but thats not my problem :P
 
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