M
maerlyn
Guest
I have this trigger, and it works nicely, (except that there's no limit on how many Gnolls you can summon.)
Captured Gnoll is Used
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Captured Gnoll
Actions
Unit - Create 1 Gnoll for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
But I'm wondering - is it possible to make the Captured Gnoll item create a Gnoll when clicked, like it does, and then remove that same Gnoll when it's clicked again? And then have a cooldown applied to the item? And then after the cooldown is over and the item is clicked again, an entirely new Gnoll is summoned, etc.?
Captured Gnoll is Used
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Captured Gnoll
Actions
Unit - Create 1 Gnoll for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
But I'm wondering - is it possible to make the Captured Gnoll item create a Gnoll when clicked, like it does, and then remove that same Gnoll when it's clicked again? And then have a cooldown applied to the item? And then after the cooldown is over and the item is clicked again, an entirely new Gnoll is summoned, etc.?


