sup yall? need hero ideas...

Grundy

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yea me and my friend are making a map... all rushed style. we want it to be at least playable by tomorrow night. Normally i make all the heroes and their abilities myself but since we're rushing this one it'll take too long for me to come up with enough heroes on my own. the map will have the same kind of layout as DOTA but gameplay wont be as bad as DOTA. also, all the heroes will have 2 "evolved" forms that you can choose from. Some of the heroes we have now are:
Necromancer -> Defiler/Heretic
Demon -> Vampire/Pit Lord
Shadow Soldier -> Dreadlord/Death Knight
Deciple -> Ninja/Samuria
Spirit Tamer -> Spirit Commander/Spirit Lord

we need more though. so who got some ideas? all the heroes have 1 regular unit ability, 3 regular hero abilities, and 1 ultimate hero ability. The 2 evolved forms unit abilities are the same as one of the base hero's regular abilities. for example Shadow Soldier has Summon Voidwalker and Death Coil as regular hero abilities, the Dreadlord has Summon Voidwalker as its regular unit ability, the Death Knight has Death Coil as its regular unit ability. so any heroes anyone submits should follow that format.

if you submit a hero give me the base unit's name and what type of spells it casts, and the 2 evolved heroes names and what kind of spells they cast. you do not have to specify exact abilities but you can.
 
um yeah if you rush it it will be even more gay than dota, and i can see you got a bunch of ideas from heros from the last stand project ;) . anyway jus do a search in this forum for heros or hero ideas and there shud be plenty to find (im too lazy to make one righ now maybe later and/or if you decide not to rush)
 
well no... we arent retarded it doesnt take us a month to make a map. he does the terrain, items, and most of the triggers. i do the units and abilities and the rest of the triggers that he doesnt know how to do. obviously spending more time on it can make it better but its not "gay" just because you make it fast, it's just not absolutely perfect and it doesnt need to be. we just need it playable by tomorrow night. then for the next 2 weeks we finish every little detail about it for the next LAN and it'll be good. and i saw looked at the heroes on the last stand project and most of them, i cant even think of 2 things for them to evolve to so they wouldnt work
 
oh i see your going to make the basic game now, then balance it and all that over the next 2 weeks, i thought you meant to make the whole game and balance it all (impossible) in the same day. well give me a min or 2 an ill make a hero, but before i do can i make one wih more than 2 upgrades?
 
yea you can, you can make one with 3 upgrades. and you cannot make one with more than 3 upgrades because then it's not following the same format as the rest of the heroes. just remember all the upgraded heroes unit abilities have to be the same as one of the base hero's hero abilities
 
Fire Blood<--- from The red dino creep...

1. Unit ability---- Hot Head-------Blood lust
2. 1st hero ability------Mind Game------ Purge
3. 2nd hero ability------Electric Surge---Chain lightning----give it another missil model a fire missil.
4. 3rd hero ability------Magma throw-----use the creeps rock throw and change the model to a fireball--like archimonde's missil
5. Ultimate- Seismic Weight----from Volcano


Definition for the abilities

1. The Fire Blood becomes hot headed causing a surge of blood raging through his veins.

2. The Fire Blood uses his telepathic power to decrease the reflexes of his enemy.

3. The Fire Blood summons the power of fire to absorb heat and targets it at the enemy.

4. The Fire Blood becomes so hot he melts through the Earth's crust and forms a Volcano.

Description of hero:

A firery hero from the very core of the Earth. Can learn Hot head, Mind game, Magma throw and Seismic Weight.


[edit] I see that u want the 1 original ability of the unit then replace Blood lust by this...But 1 problem.. I made the ability so they can make a combo.. see he blood lust, then purge, and kill :D... so do u really want to apply the rule to that guy?
 
well i was thiking of making an elementalist that can change into one of the 4 elements, fire water wind and earth, but i could cut one of those out if you really need only 3
 
AgentPaper-
yea i'd cut wind, that way i can use the earth, storm, and fire models that the pandarian uses, it would look better that way too beacuse any "air" model wouldnt really fit well.

Krakka-
yea i want that rule to apply to every hero. that hero could have bloodlust by default and learn purge as a hero ability, or it could have purge by default and learn bloodlust as a hero ability, either way would be fine. but what would that hero evolve to? every hero is supposed to have 2 different evolving options.
 
Candyman

1. abillity - Scare - Howl of terror

2. abillity - Infection - poisons all the units the hero attacks, slowing them down and dealing damage over time, for 4 seconds

3. abillity - MindTrick (krakka, does your really need to be called mind game :p) - goes in the mind of the enemie, making it neutral hostile for a short time. At higher levels it also boosts the unit beeing converted for as long asa it it neutral hostile.

Ultimate - U cant see me - Is an conbination of windwalk and mirror image. When activated the hero created X copies of him selv, and then enters windwalk mode. The copies deal a little damage and if the hero breaks the invisibillity with an attack he deal X extra damage.

intelligence based hero, with a ranged attack, with 500 range.

2. form

Ghost

1. abillity - Scare - howl of terror

2. abillity - Go through walls - Inspired by the Assasinate abillity that is posted in last stand forum. (was u rigth krakka, dont mind if i borrow your spell?) The ghost is able to walk rigth through the enemies easily, but this isnt exactly pleasant for the unit beeing walked. Windwalk with bladestorm, dealing damage to all units passing through, not nearly as much damage as bladestorm though.

3. abillity - freaky noises - The ghost learns how to use noises to scare the enemie, making them paranoid/scared. Slows the enemie down ALOT, but increases they defence

Ultimate - Halloween - Summons a a bunch of creepy creatures. Wolf with critical strike abillity, abomination with desease cloud, Zombie just a tank, and a necromancer with cripple.

A aggility based hero with a ranged attack of 900, specialised in controlling combat, and scare the enemies

2. form 2
Hell Creature

1. abillity - Poison - Damages and slows the unit he hits for 4 seconds
2. abillity - Dont run - ShadowStrike
3. abillity - Power of hell - Increases the heroes strength (by alot) for about 15-20 secs

Ultimate - Inferius - Increses hes movement speed significantly, and increases hes damage by quite alot too.

Strength based hero with a melee attack. Specialized in killing and chasing down heroes

What do u think about that?
 
The hero would evolve into a Fire Lord

(thats the name right.. god I stopped playing ladder games for so long)

If its not then its the passive heroes... u know.. neutral.. :D
 
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