Syntax problems: Function not found

Molinski

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I recently started learning the ins and outs of Galaxy. I have found the Gui to be interesting, maybe lacking in good documentation and tuts but I digress. I imported a script that I modified to a standard map just to start testing ideas.

I am getting frustrated with lack of debugging and all the errors I am getting. I have spend the last week reading forums and googling with no help. I have a background in web development so scripting is not foreign to me. I know I am missing some puzzle piece (sometimes just the right tools) and hope that some one can help.

I imported this script below, to find I was getting a syntax error that my function 'gt_MineralCap_Func' was not found. This seems to be my stumbling point. I look at the rest of the code and can't see any difference. Thanks in advance for your help.

Code:
//==================================================================================================
// 
// Generated Map Script
// 
// Name:   
// Author: 
// 
//==================================================================================================
include "TriggerLibs/NativeLib"
include "TriggerLibs/NativeLib"
include "TriggerLibs/NativeLib"

//--------------------------------------------------------------------------------------------------
// Library Initialization
//--------------------------------------------------------------------------------------------------
void InitLibs () {
    libNtve_InitLib();
    libNtve_InitLib();
    libNtve_InitLib();
}

//--------------------------------------------------------------------------------------------------
// Global Variables
//--------------------------------------------------------------------------------------------------
timer gv_timer;
int gv_lastrun;
int gv_currentTotGas;
int gv_previousTotGas;
int gv_previoustot;
int gv_currentMinsTot;

void InitGlobals () {
    gv_timer = TimerCreate();
    gv_lastrun = 0;
    gv_currentTotGas = 0;
    gv_previousTotGas = 0;
    gv_previoustot = 0;
    gv_currentMinsTot = 50;
}

//--------------------------------------------------------------------------------------------------
// Trigger Variables
//--------------------------------------------------------------------------------------------------
trigger gt_Remap;
trigger gt_Timer;
trigger gt_resetZhotkey;
trigger gt_resetThotkey;
trigger gt_resetPhotkey;
trigger gt_Restartmapfornewlocation;
trigger gt_GeneralReset;
trigger gt_techreset;
trigger gt_init;
trigger gt_MineralCap;
trigger gt_SetupGame;

//--------------------------------------------------------------------------------------------------
// Custom Script: Untitled Custom Script 001
//--------------------------------------------------------------------------------------------------
//Objects
	struct gs_PlayerRecord {
		int lv_player;
		bool lv_alarmOn;
		bool lv_alarmReady;
		int lv_mineralsOver;
		int lv_mineralsWasted;
		int lv_mineralOverFaults;
	};
	
 // Variables 
	gs_PlayerRecord gv_numPlayers;
	int gv_mineralThreshold;
	gs_PlayerRecord[14] gv_playerMineralData;


 //--------------------------------------------------------------------------------------------------
 // Globals Initialization
 //--------------------------------------------------------------------------------------------------
 void InitGlobals2 () {
    int init_i;
    
    gv_numPlayers.lv_player = 0;
    gv_numPlayers.lv_alarmOn = false;
    gv_numPlayers.lv_alarmReady = true;
    gv_numPlayers.lv_mineralsOver = 0;
    gv_numPlayers.lv_mineralsWasted = 0;
    gv_numPlayers.lv_mineralOverFaults = 0;
    gv_mineralThreshold = 500;
    init_i = 0;
    while (init_i < 14) {
        gv_playerMineralData[init_i].lv_player = 0;
        gv_playerMineralData[init_i].lv_alarmOn = false;
        gv_playerMineralData[init_i].lv_alarmReady = true;
        gv_playerMineralData[init_i].lv_mineralsOver = 0;
        gv_playerMineralData[init_i].lv_mineralsWasted = 0;
        gv_playerMineralData[init_i].lv_mineralOverFaults = 0;
        init_i = init_i + 1;
    }
 }
//--------------------------------------------------------------------------------------------------
// Function declarations
//--------------------------------------------------------------------------------------------------
bool gt_MineralCap_Func ();
bool gt_SetupGame_Func();

//--------------------------------------------------------------------------------------------------
// Trigger: Remap
//--------------------------------------------------------------------------------------------------
bool gt_Remap_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(651));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(652));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(653));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(855));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(856));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(857));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(858));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(859));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(860));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(861));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(862));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(863));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(864));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(865));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(866));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(867));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(868));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(869));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(870));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(871));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(872));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(873));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(874));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(875));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(876));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(877));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(878));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(879));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(880));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(881));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(882));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(883));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(884));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(885));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(886));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(887));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(888));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(889));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(890));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(891));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(892));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(893));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(894));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(895));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(896));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(897));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(898));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(899));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(900));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(901));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(902));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(903));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(904));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(905));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(906));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(907));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(908));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(909));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(910));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(911));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(912));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(913));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(914));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MineralField", 0, 0, PointFromId(915));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(915));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(916));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(928));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(917));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(918));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "RichVespeneGeyser", 0, 0, PointFromId(919));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(920));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "RichVespeneGeyser", 0, 0, PointFromId(921));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(922));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(923));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(924));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "RichVespeneGeyser", 0, 0, PointFromId(925));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "RichVespeneGeyser", 0, 0, PointFromId(926));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(927));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(930));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(929));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(931));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(932));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(933));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(934));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "VespeneGeyser", 0, 0, PointFromId(935));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(938));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(936));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(939));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(937));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(940));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(941));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(942));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(943));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(944));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(945));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(946));
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "HighYieldMineralField", 0, 0, PointFromId(947));
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_Remap_Init () {
    gt_Remap = TriggerCreate("gt_Remap_Func");
}

//--------------------------------------------------------------------------------------------------
// Trigger: Timer
//--------------------------------------------------------------------------------------------------
bool gt_Timer_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    DialogCreate(370, 50, c_anchorTopRight, 10, 105, false);
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
    PlayerGroupLoopBegin(PlayerGroupActive());
    while (!PlayerGroupLoopDone()) {
        gv_currentMinsTot = (50 + (PlayerGetPropertyInt(PlayerGroupLoopCurrent(), c_playerPropMineralsCollected) - gv_previoustot));
        gv_currentTotGas = (PlayerGetPropertyInt(PlayerGroupLoopCurrent(), c_playerPropVespeneCollected) - gv_previousTotGas);
        libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 370, 40, c_anchorLeft, 36, 8, (StringExternal("Param/Value/3F45B9EB") + IntToText(gv_currentMinsTot) + StringExternal("Param/Value/6DFADF37") + IntToText(gv_currentTotGas)), Color(22*100/255,128*100/255,0), false, 2.0);
        PlayerGroupLoopStep();
    }
    PlayerGroupLoopEnd();
    gv_lastrun=gv_lastrun + 1;
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_Timer_Init () {
    gt_Timer = TriggerCreate("gt_Timer_Func");
    TriggerAddEventTimePeriodic(gt_Timer, 1.0, c_timeGame);
}

//--------------------------------------------------------------------------------------------------
// Trigger: reset Z hotkey
//--------------------------------------------------------------------------------------------------
bool gt_resetZhotkey_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    UISetWorldVisible(PlayerGroupAll(), false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
    TriggerExecute(gt_GeneralReset, true, false);
    TimerPause(gv_timer, true);
    MeleeInitUnitsForPlayer(1, "Zerg", PlayerStartLocation(1));
    UnitGroupLoopBegin(UnitGroup("Hatchery", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {
        UnitBehaviorAdd(UnitGroupLoopCurrent(), "SpawnMutantLarva", UnitFromId(2), 3);
        UnitGroupLoopStep();
    }
    UnitGroupLoopEnd();
    Wait(1.0, c_timeReal);
    Wait(1.0, c_timeReal);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, false);
    UISetWorldVisible(PlayerGroupAll(), true);
    TimerPause(gv_timer, false);
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_resetZhotkey_Init () {
    gt_resetZhotkey = TriggerCreate("gt_resetZhotkey_Func");
    TriggerAddEventKeyPressed(gt_resetZhotkey, c_playerAny, c_keyZ, true, c_keyModifierStateIgnore, c_keyModifierStateRequire, c_keyModifierStateIgnore);
}

//--------------------------------------------------------------------------------------------------
// Trigger: reset T hotkey
//--------------------------------------------------------------------------------------------------
bool gt_resetThotkey_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    TriggerExecute(gt_GeneralReset, true, false);
    MeleeInitUnitsForPlayer(1, "Terr", PlayerStartLocation(1));
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_resetThotkey_Init () {
    gt_resetThotkey = TriggerCreate("gt_resetThotkey_Func");
    TriggerAddEventKeyPressed(gt_resetThotkey, c_playerAny, c_keyX, true, c_keyModifierStateIgnore, c_keyModifierStateRequire, c_keyModifierStateIgnore);
}

//--------------------------------------------------------------------------------------------------
// Trigger: reset P hotkey
//--------------------------------------------------------------------------------------------------
bool gt_resetPhotkey_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    TriggerExecute(gt_GeneralReset, true, false);
    MeleeInitUnitsForPlayer(1, "Prot", PlayerStartLocation(1));
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_resetPhotkey_Init () {
    gt_resetPhotkey = TriggerCreate("gt_resetPhotkey_Func");
    TriggerAddEventKeyPressed(gt_resetPhotkey, c_playerAny, c_keyC, true, c_keyModifierStateIgnore, c_keyModifierStateRequire, c_keyModifierStateIgnore);
}

//--------------------------------------------------------------------------------------------------
// Trigger: Restart map for new location
//--------------------------------------------------------------------------------------------------
bool gt_Restartmapfornewlocation_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    RestartGame(PlayerGroupAll());
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_Restartmapfornewlocation_Init () {
    gt_Restartmapfornewlocation = TriggerCreate("gt_Restartmapfornewlocation_Func");
    TriggerAddEventKeyPressed(gt_Restartmapfornewlocation, c_playerAny, c_keyV, true, c_keyModifierStateIgnore, c_keyModifierStateRequire, c_keyModifierStateIgnore);
}

//--------------------------------------------------------------------------------------------------
// Trigger: General Reset
//--------------------------------------------------------------------------------------------------
bool gt_GeneralReset_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    UnitGroupLoopBegin(UnitGroup("MineralField", 0, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {
        UnitRemove(UnitGroupLoopCurrent());
        UnitGroupLoopStep();
    }
    UnitGroupLoopEnd();
    UnitGroupLoopBegin(UnitGroup("HighYieldMineralField", 0, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {
        UnitRemove(UnitGroupLoopCurrent());
        UnitGroupLoopStep();
    }
    UnitGroupLoopEnd();
    UnitGroupLoopBegin(UnitGroup("VespeneGeyser", 0, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {
        UnitRemove(UnitGroupLoopCurrent());
        UnitGroupLoopStep();
    }
    UnitGroupLoopEnd();
    UnitGroupLoopBegin(UnitGroup("RichVespeneGeyser", 0, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {
        UnitRemove(UnitGroupLoopCurrent());
        UnitGroupLoopStep();
    }
    UnitGroupLoopEnd();
    DialogCreate(370, 90, c_anchorTopRight, 10, 140, false);
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
    PlayerGroupLoopBegin(PlayerGroupActive());
    while (!PlayerGroupLoopDone()) {
        libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 370, 90, c_anchorTopLeft, 36, 22, (StringExternal("Param/Value/38A990C1") + TextTimeFormat(StringToText("<hour2/>:<min2/>:<sec2/>"), gv_lastrun) + StringExternal("Param/Value/E6813C5A") + IntToText(PlayerGetPropertyInt(PlayerGroupLoopCurrent(), c_playerPropSuppliesUsed)) + StringExternal("Param/Value/872238C7") + StringExternal("Param/Value/8FEEDCEC") + IntToText(gv_currentMinsTot) + StringExternal("Param/Value/29F9EB63") + IntToText(gv_currentTotGas)), Color(100,100,100), false, 2.0);
        gv_previoustot = PlayerGetPropertyInt(PlayerGroupLoopCurrent(), c_playerPropMineralsCollected);
        gv_previousTotGas = PlayerGetPropertyInt(PlayerGroupLoopCurrent(), c_playerPropVespeneCollected);
        PlayerGroupLoopStep();
    }
    PlayerGroupLoopEnd();
    UnitGroupLoopBegin(UnitGroup(null, 1, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    while (!UnitGroupLoopDone()) {
        if (((UnitGetType(UnitGroupLoopCurrent()) == "Assimilator") || (UnitGetType(UnitGroupLoopCurrent()) == "Refinery") || (UnitGetType(UnitGroupLoopCurrent()) == "Extractor"))) {
            UnitKill(UnitGroupLoopCurrent());
        }
        else {
            UnitRemove(UnitGroupLoopCurrent());
        }
        UnitGroupLoopStep();
    }
    UnitGroupLoopEnd();
    CreepModify(PlayerStartLocation(1), 40.0, false, false);
    TriggerExecute(gt_Remap, true, false);
    CameraPan(1, PlayerStartLocation(1), 0.0, -1, 10, false);
    TriggerExecute(gt_techreset, true, false);
    PlayerModifyPropertyInt(1, c_playerPropMinerals, c_playerPropOperSetTo, 50);
    PlayerModifyPropertyInt(1, c_playerPropVespene, c_playerPropOperSetTo, 0);
    gv_lastrun=gv_lastrun * 0;
    TimerRestart(gv_timer);
    GameSetSpeedValue(c_gameSpeedFaster);
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_GeneralReset_Init () {
    gt_GeneralReset = TriggerCreate("gt_GeneralReset_Func");
}

//--------------------------------------------------------------------------------------------------
// Trigger: tech reset
//--------------------------------------------------------------------------------------------------
bool gt_techreset_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    TechTreeUpgradeAddLevel(1, "BansheeCloak", -1);
    TechTreeUpgradeAddLevel(1, "SiegeTech", -1);
    TechTreeUpgradeAddLevel(1, "haltech", -1);
    TechTreeUpgradeAddLevel(1, "PersonalCloaking", -1);
    TechTreeUpgradeAddLevel(1, "HighCapacityBarrels", -1);
    TechTreeUpgradeAddLevel(1, "BlinkTech", -1);
    TechTreeUpgradeAddLevel(1, "PsiStormTech", -1);
    TechTreeUpgradeAddLevel(1, "NeuralParasite", -1);
    TechTreeUpgradeAddLevel(1, "HunterSeeker", -1);
    TechTreeUpgradeAddLevel(1, "StimPack", -1);
    TechTreeUpgradeAddLevel(1, "StrikeCannons", -1);
    TechTreeUpgradeAddLevel(1, "InfestorPeristalsis", -1);
    TechTreeUpgradeAddLevel(1, "ReaperSpeed", -1);
    TechTreeUpgradeAddLevel(1, "TerranInfantryWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ProtossGroundWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "TerranVehicleWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ZergFlyerWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ZergMissileWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "TerranInfantryWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ProtossAirWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ZergMeleeWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "TerranShipWeaponsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ProtossGroundWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "TerranVehicleWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ZergFlyerWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ProtossAirWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ZergMeleeWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "TerranShipWeaponsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ProtossGroundWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "TerranVehicleWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ZergFlyerWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ZergMissileWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "TerranInfantryWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ProtossAirWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ZergMeleeWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "TerranShipWeaponsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "VikingJotunBoosters", -1);
    TechTreeUpgradeAddLevel(1, "TerranBuildingArmor", -1);
    TechTreeUpgradeAddLevel(1, "ZergGroundArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ProtossGroundArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "TerranVehicleArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ZergFlyerArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "TerranInfantryArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ProtossAirArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "TerranShipArmorsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ProtossShieldsLevel1", -1);
    TechTreeUpgradeAddLevel(1, "ZergGroundArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ProtossGroundArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "TerranVehicleArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ZergFlyerArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "TerranInfantryArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ProtossAirArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "TerranShipArmorsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ProtossShieldsLevel2", -1);
    TechTreeUpgradeAddLevel(1, "ZergGroundArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ProtossGroundArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "TerranVehicleArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ZergFlyerArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "TerranInfantryArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ProtossAirArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "TerranShipArmorsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "ProtossShieldsLevel3", -1);
    TechTreeUpgradeAddLevel(1, "HiSecAutoTracking", -1);
    TechTreeUpgradeAddLevel(1, "ObserverGraviticBooster", -1);
    TechTreeUpgradeAddLevel(1, "Charge", -1);
    TechTreeUpgradeAddLevel(1, "AbdominalFortitude", -1);
    TechTreeUpgradeAddLevel(1, "CentrificalHooks", -1);
    TechTreeUpgradeAddLevel(1, "NeosteelFrame", -1);
    TechTreeUpgradeAddLevel(1, "Burrow", -1);
    TechTreeUpgradeAddLevel(1, "GhostMoebiusReactor", -1);
    TechTreeUpgradeAddLevel(1, "HighTemplarKhaydarinAmulet", -1);
    TechTreeUpgradeAddLevel(1, "hydraliskspeed", -1);
    TechTreeUpgradeAddLevel(1, "ExtendedThermalLance", -1);
    TechTreeUpgradeAddLevel(1, "PunisherGrenades", -1);
    TechTreeUpgradeAddLevel(1, "MedivacCaduceusReactor", -1);
    TechTreeUpgradeAddLevel(1, "overlordtransport", -1);
    TechTreeUpgradeAddLevel(1, "overlordspeed", -1);
    TechTreeUpgradeAddLevel(1, "VoidRaySpeedUpgrade", -1);
    TechTreeUpgradeAddLevel(1, "DurableMaterials", -1);
    TechTreeUpgradeAddLevel(1, "RavenCorvidReactor", -1);
    TechTreeUpgradeAddLevel(1, "GlialReconstitution", -1);
    TechTreeUpgradeAddLevel(1, "TunnelingClaws", -1);
    TechTreeUpgradeAddLevel(1, "OrganicCarapace", -1);
    TechTreeUpgradeAddLevel(1, "BattlecruiserBehemothReactor", -1);
    TechTreeUpgradeAddLevel(1, "BattlecruiserEnableSpecializations", -1);
    TechTreeUpgradeAddLevel(1, "ShieldWall", -1);
    TechTreeUpgradeAddLevel(1, "CarrierLaunchSpeedUpgrade", -1);
    TechTreeUpgradeAddLevel(1, "ChitinousPlating", -1);
    TechTreeUpgradeAddLevel(1, "AnabolicSynthesis", -1);
    TechTreeUpgradeAddLevel(1, "InfestorEnergyUpgrade", -1);
    TechTreeUpgradeAddLevel(1, "GraviticDrive", -1);
    TechTreeUpgradeAddLevel(1, "zerglingattackspeed", -1);
    TechTreeUpgradeAddLevel(1, "ObverseIncubation", -1);
    TechTreeUpgradeAddLevel(1, "zerglingmovementspeed", -1);
    TechTreeUpgradeAddLevel(1, "WarpGateResearch", -1);
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_techreset_Init () {
    gt_techreset = TriggerCreate("gt_techreset_Func");
}

//--------------------------------------------------------------------------------------------------
// Trigger: init
//--------------------------------------------------------------------------------------------------
bool gt_init_Func (bool testConds, bool runActions) {
    // Actions
    if (!runActions) {
        return true;
    }

    Wait(0.1, c_timeGame);
    TriggerExecute(gt_Remap, true, false);
    MeleeInitUnitsForPlayer(1, "Prot", PlayerStartLocation(1));
    PlayerModifyPropertyInt(1, c_playerPropMinerals, c_playerPropOperSetTo, 50);
    CameraPan(1, libNtve_gf_PointFromPositionAndAngle(PlayerStartLocation(1), 0.0), 0.0, -1, 10, false);
    TimerWindowCreate(gv_timer, StringExternal("Param/Value/7B076DE6"), true, true);
    TimerStart(gv_timer, 9999.0, false, c_timeGame);
    GameSetSpeedValue(c_gameSpeedFaster);
    UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, StringExternal("Param/Value/FBBD5A91"));
    return true;
}

//--------------------------------------------------------------------------------------------------
void gt_init_Init () {
    gt_init = TriggerCreate("gt_init_Func");
    TriggerAddEventMapInit(gt_init);
}

//--------------------------------------------------------------------------------------------------
// Trigger: Mineral Initialization
//--------------------------------------------------------------------------------------------------
bool gt_MineralCap_Func() {
       // check if player minerals is too high
	int player_i;
	player_i = 0;
    while(player_i < 14) {
		
		if(PlayerGetPropertyInt(gv_playerMineralData[player_i].lv_player, c_playerPropMinerals) > gv_mineralThreshold) {
			gv_playerMineralData[player_i].lv_mineralsOver = PlayerGetPropertyInt(gv_playerMineralData[player_i].lv_player, c_playerPropMinerals) - gv_mineralThreshold;
			gv_playerMineralData[player_i].lv_mineralsWasted = gv_playerMineralData[player_i].lv_mineralsWasted + gv_playerMineralData[player_i].lv_mineralsOver;
			PlayerModifyPropertyInt(gv_playerMineralData[player_i].lv_player, c_playerPropMinerals, c_playerPropOperSubtract, gv_playerMineralData[player_i].lv_mineralsOver);
			if (gv_playerMineralData[player_i].lv_alarmReady == true) {
				MinimapPing(PlayerGroupAlliance(c_playerGroupAlly, gv_playerMineralData[player_i].lv_player), PlayerStartLocation(1), 2.0, Color(0.00, 100.00, 0.00));
				gv_playerMineralData[player_i].lv_alarmOn = true;
			}
			if ((gv_playerMineralData[player_i].lv_alarmReady == true) && (gv_playerMineralData[player_i].lv_alarmOn == false)) {
				gv_playerMineralData[player_i].lv_mineralOverFaults = gv_playerMineralData[player_i].lv_mineralOverFaults + 1;
			}
		}
		if (PlayerGetPropertyInt(gv_playerMineralData[player_i].lv_player, c_playerPropMinerals) < gv_mineralThreshold) {
			gv_playerMineralData[player_i].lv_alarmOn = false;
		}
		
		player_i = player_i + 1;
    }
	return true;
}

//--------------------------------------------------------------------------------------------------
void gt_MineralCap_Init() {
    gt_MineralCap = TriggerCreate("gt_MineralCap_Func");
	TriggerAddEventTimePeriodic(gt_MineralCap, 0.5, c_timeGame);
}

//--------------------------------------------------------------------------------------------------
// Trigger: Setup Game 
//--------------------------------------------------------------------------------------------------
bool gt_SetupGame_Func() {
 //Dew Stuffz
    UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, StringToText("I Have Init!"));
	return true;
}

//--------------------------------------------------------------------------------------------------
void gt_SetupGame_Init() {
    gt_SetupGame = TriggerCreate("gt_SetupGame_Func");
    TriggerAddEventMapInit(gt_SetupGame);
}

//--------------------------------------------------------------------------------------------------
// Trigger Initialization
//--------------------------------------------------------------------------------------------------
void InitTriggers () {
    gt_Remap_Init();
    gt_Timer_Init();
    gt_resetZhotkey_Init();
    gt_resetThotkey_Init();
    gt_resetPhotkey_Init();
    gt_Restartmapfornewlocation_Init();
    gt_GeneralReset_Init();
    gt_techreset_Init();
    gt_init_Init();
    gt_MineralCap_Init ();
    gt_SetupGame_Init();
}

//--------------------------------------------------------------------------------------------------
// Map Initialization
//--------------------------------------------------------------------------------------------------
void InitMap () {
    InitLibs();
    InitGlobals();
    InitGlobals2();
    InitTriggers();
}
 
General chit-chat
Help Users
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  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/
  • The Helper The Helper:
    Here is another comfort food favorite - Million Dollar Casserole - https://www.thehelper.net/threads/recipe-million-dollar-casserole.193614/

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