T.F.T. - World Editor Inquiries pertaining to Hero advancement and art animations

  • Thread starter Thread starter Jason Roman
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Jason Roman

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I have numerous issues concerning problems I do not know how to resolve while using the Frozen Throne World Editor.
I am attempting to create a map in which only specified heroes are able to advance behond level 10, while others cannot. I am aware of the trigger function which allows the creator to disable further experiance gain for a hero from a specified point, but what you must understand is that when this function is used, the hero's 'Experiance Bar' appears empty once the set level is reached, and there still remains a Number/Number ratio - (Current Experiance Points/Points required to reach the next hero level, Respectively) - And this Number/Number ratio is unequal.
*By dragging the mouse pointer over the area of hero's window where the current level of hero is revealed, the Number Ratio which I am refering to can be seen.
I will examplify my issue to make it easily understood.

I have set the maximum hero level for my map to 14.
I desire for the "Cairne Bloodhoof" hero to be able to reach this maximum level, while I only wish for the "Warden" hero to be able to reach level 10. I have utilized the trigger function which prevents the "Warden" hero from advancing behond level 10, but when she reaches level 10, her 'Experiance Bar' appears empty, and she currently has 5400 experiance points.
What I desire to know is how I might be able to make the Experiance Bar appear full for this individual hero, and have her current Experiance points Equal to the Experiance Points nessecary for her to level up.
(*I wish for her bar to indicate 5400/5400, rather than 5400/6500)
I also wish for her bar to appear full as I have said, and be filled in with the Purple-colored Indicator that shows she has reached her maximum level.

I would very much appreciate a solution to this issue.

There is also another which I need assistance with. Is there any way for me to edit the actual character appearance of individual units, by using either the World Editor or some kind of downloadable, outside program.
For example, I would like to remove the Night Elf "Warden" hero's Massive Glaive-like weapon, which she weilds in her left hand. Is there any method I can use to either remove or simply hide the weapon's appearance from the animation Model File?

I have come to understand the 'Respawn Creeps' trigger function in the World Editor does not work on undead units, simply because undead units do not produce corpses when they die. How might I be able to get around this? Is there a method I can use to have the undead units produce an Invisible corpse when they die?
I recall also that when I would use the "Raise dead" ability on a creature's corpse, the skeletons would spawn, but thereafter the creature type would never spawn again, apparently revealing that the Respawn function is triggered by the creatures corpse, and if it is removed in some way before it decays, the unit will not respawm. How can I get around this?

Lastly, I Understand that Warcraft maps containing any elements from "The Frozen Throne" cannot be used or played with the "Reign of Chaos" version of Warcraft. Is there any way that I can make these maps playable with the classic version of Warcraft III?

I would very much appreciate a response to any of the inquiries I have made.
 
I don't know what you mean about undead not leaving corpses, all of them do except the flying, mechanical, and hero units. My guess on the hero issue is that it is impossible to do, good luck though =)

I don't know about the Warden thing either, except that you can just use the other model file for Warden, the non-hero version. It doesn't have all of the fancy stuff, but it also doesn't have the glaive. I think that may be the look you're going for...
 
I think I will officially give you an award for the most informative question-asker ever :-) I don't think anyone has ever gone to so much effort to ask a question before.

When I finish reading your post I will answer it :-)
 
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