Target unit of ability being cast HELP!! <please read>

Juggernaut

I don't know what to change it to
Reaction score
33
Hello, I am new to the forum, tried searching but there are so many results that I didn't find what I searched.

However this is my question.

I want to make a spell that will ministun 2 targets and also Replace Casting unit with the target of the spell.
The target can be either enemy or Ally, Non hero, non Ancient.
Info about the spells.
The spell is based on stormbolt, and available targets are ground, non-hero, non-ancient
This is the trigger.
//Event//
Unit - Starts the effect of the ability
//Condition//
Ability being cast equal to COPY
//Action//
Set X = Casting unit
Set y = target unit of ability being cast
Unit - Create 1 dummy for owner of Y at position of Y facing .....
Unit - Add 1 second generic expiration timer to last created unit
Unit - Add Copy[dummy] to last created unit
Unit - order last created unit to [human...] Storm bolt X

=====================
Now i tried both Create unit, and replace unit. but nothing worked
====================
Unit - Create 1 (Unit-type of (Target unit of ability being cast)) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
//////////////////// It doesnt matter for what player the unit is created, or where I just did it for testing purposes.

And when I run the game this is what happens.
The first target (X) will cast Stormbolt and will damage and stun the other unit,
If I use Create unit command, nothing happens, If I use Replace command - Unit 1 (x) will Disappear.

Can anyone help me to this.??!
I think the problem is

Target unit of ability being cast
I think "Target unit of ability being cast" is the target of an ability, in this case Y.
If this is not the correct trigger. How Can I save both units. e.g Set x and also Set Y.
I want to do more experiments with the units later.
But i'm not sure..
Thanks for your help..
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
First of all... You might want to use [noparse]
Trigger:
[/noparse] tags. Next, you can replace casting unit with triggering unit just to be sure.

What I understand is

Spell: Copy
Throws a storm bolt at enemy, both mini stunned, and caster becomes target of ability.

I don't understand what you mean for the problems, but you can try changing it to something like this
Code:
//Event//
Unit - Starts the effect of the ability
//Condition//
Ability being cast equal to COPY
//Action//
Set Y = target unit of ability being cast
Unit - Create 1 dummy for owner of Y at position of Y facing .....
Unit - Add 1 second generic expiration timer to last created unit
Unit - Add Copy[dummy] to last created unit
Unit - order last created unit to [human...] Storm bolt Triggering unit
Unit - Create 1 (Unit-type of (Y)) for Owner of (Triggering Unit)) at (position of Y) facing Default building facing degrees
Unit - Remove triggering unit

And also try this to remove leaks, so your map doesn't get laggy.
 

Juggernaut

I don't know what to change it to
Reaction score
33
Trigger:
  • Copy ENEMY
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Copy Enemy
    • Actions
      • Set Po2[0] = (Target unit of ability being cast)
      • Set PositionPo2 = (Position of Po2[0])
      • Unit - Create 1 Dummy for (Owner of Po2[0]) at PositionPo2 facing Default building facing degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Add Copy Enemy [dummy] to (Last created unit)
      • Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Triggering unit)
      • Wait 0.70 seconds
      • Unit - Create 1 (Unit-type of Po2[0]) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Remove (Triggering unit) from the game
      • Custom script: call RemoveLocation (udg_PositionPo2)


Thanks for the reply, I fixed it.
After changing the expiration timer from 1 to 2, and also adding a 0.7 seconds wait before creating the unit.
Everything went OK.
Thanks for the help
 
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