Targeting a triggered ability

R

Regalth

Guest
I'm having trouble with one of my new abilities. When used, it's supposed to put every unit around the target to sleep. I tried using dummy units, like this:

Events: A unit Finishes casting an ability
Conditions: Ability being cast equal to (Black Night)
Actions: Pick every unit in (Units within 500 of (Target order of ability being cast)) and do actions:
Create one Black Night Dummy Unit for (Owner of (Triggering unit)) at
position of (Picked unit)) facing default building degrees.
Order (Last created unit) to Undead Dreadlord - Sleep (Picked unit)
Wait (1.00) seconds
Pick every unit in (Units of type: Black Night Dummy Unit) and do action: Kill (Picked Unit).

Problem is, it doesn't work. When I cast the ability, no dummy units pop up (I made them visible for the test) and, naturally, no spells are cast. What's going on?
 
I haven't tested this, but this should work. One peice is in JASS, but this SHOULD get your unit to cast a custom ability. First off, make a new ability based off Dreadlord's Sleep. Now set it's duration on all levels to what you want, cooldown to none, casting time to none, and other things like that. Make a new dummy unit with no shadow, no collision, the abilities Invulnerable and Locust, and make the model file the "Tree of Life Upgrade ability". I needed to convert this to JASS for multi-instanceable reasons, so tell me if it's to confusing:

Code:
function Trig_Sleep_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AUsl' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Sleep_Func002A takes nothing returns nothing
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "AUsl", GetEnumUnit() )
endfunction

function Trig_Sleep_Actions takes nothing returns nothing
    local unit CASTER
    set CASTER = GetSpellAbilityUnit()
    call CreateNUnitsAtLoc( 1, 'hfoo', GetOwningPlayer(CASTER), GetUnitLoc(CASTER), bj_UNIT_FACING )
    call ForGroupBJ( GetUnitsInRangeOfLocAll(300.00, GetUnitLoc(CASTER)), function Trig_Sleep_Func002A )
endfunction

//===========================================================================
function InitTrig_Sleep takes nothing returns nothing
    set gg_trg_Sleep = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Sleep, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Sleep, Condition( function Trig_Sleep_Conditions ) )
    call TriggerAddAction( gg_trg_Sleep, function Trig_Sleep_Actions )
endfunction

First create a new trigger, convert it to custom text, remove any lines in the newly converted trigger, and then copy + paste this into that trigger.

There are a few feilds we need to change, since all maps are different. Go into the Object Editor, then hit ctrl + D and look at your custom Sleep ability. Take those first 4 letters and numbers before the ":" and paste them on the part that sais "call IssueTargetOrderBJ( GetLastCreatedUnit(), "AUsl", GetEnumUnit() )", the part I highlighted in bold. Then, go back into the Object Editor, look at your dummy unit, and hit ctrl + D and look at the first four letters and numbers before the ":" and paste that on this part:

"call CreateNUnitsAtLoc( 1, 'hfoo', GetOwningPlayer(CASTER),"

The part being the part I highlighted. THis should work now, and multiple units canc ast it at the same time. I could give you a more complicated way with GUI, but it's better to just use this.
 
To clarify a little, multi-instanceable means so ANY unit can cast the spell at the same exact time, becuase with Global variables, the variable would fight over which unit to pick, and would, for example, maybe allow one unit to cast the ability twice in a row and the other one not cast it all if they were both to cast it at the same trime. So, we use local variables which only exist inside the trigger they were created in. Local variables can be called upon from other triggers, however, but those use Handle variables which I won't get into.

I wrote it in JASS becuase local variables cannot be created in the GUI format, which sucks. I also wrote it in JASS so I could order a dummy unit to cast a custom ability, which usually isn't possible.
 
XXconanXXX said:
I also wrote it in JASS so I could order a dummy unit to cast a custom ability, which usually isn't possible.
You order the unit the order string, or the base ability used to create the dummy ability. It is always possible.
 
Yes, but that casts the DEFAULT ability, NOT the CUSTOM. It's MUCH easier, and PLUS I needed to write it in JASS anwyays.
 
XXconanXXX said:
Yes, but that casts the DEFAULT ability, NOT the CUSTOM.

Mmmm If you make an ability of chain lightning, the order strings don't change.

If your ability is called Nuke The Bastard Dead, you'd order it to

Orc Far Seer - Chain Lightning

There is an example of a spell casting tower in the free trigger code thread.
 
Ah, so if I have an ability based off Chain Lightning, and order it to Orc Far Seer - Chain Lightning it will do the Custom ability? Awesome.

@SD_Ryoko: WHat's up with that avatar?
 
Very cool! Just 2 minor questions to ask now:
1) If I based this off of Channel, instead of Sleep, would it not sleep the targeted unit?

2) Where can I find a JASS tutorial? I searched the tutorial site, and "JASS" just returned a thing on map protection...
 
TEXT ORDER STEING HAS NOTHING TO WITH THE ABILITIES EFFECT, IT'S ONLY USED BY THE GAME.

Sorry for typing in CAPS, but people ask that all the time, and the answer is always no. Plus, in ym first post I said base it off SLeep for the best results. Follow the instructions, and it should work.

JASS tutorial can be located here
 
Actually, I was wondering if the JASS portion would select the targeted unit: i.e., if I based if off Channel, which has no sleep component, would the trigger sleep the targeted unit anyways. Thanks for the tutorial, wasn't sure quite where it was.
 
Channel has an option to select a unit, point, no target, or point and target.

Channel tutorial can be found here

If your new to Channel, it will help alot.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    Mayo also has vinegar. Vinegar is a very important part of it, it's effectively a delivery method FOR vinegar but hidden
    +1
  • Varine Varine:
    It's a neat ingredient. But yeah it's eggs. But a LOT of people think eggs count as dairy because of the fucking food pyramid the US keeps trying to make a thing
  • Varine Varine:
    I think on the new one they did change it, but idk. I don't really care whatever the government is doing right now because it's consistently absurd. Like what is RFK doing in charge of health anything? I love the bear story because WTF was that, but also, pretty much every time he talks it's WTF. Like even his voice sounds microwaved
    +1
  • Varine Varine:
    The pyramid is fucking dumb as shit, no matter how you arrange it.
  • Varine Varine:
    It's actually remarkably easy to make mayonnaise though. Fun fact, it USED to kind of be a French mother sauce. I believe that Careme considered it one, it may have been aioli but that has also built a different meaning than it used to. An aioli is just mayonnaise I mixed with other shit typically, I didn't start it don't come at me
  • Varine Varine:
    It's very hard to do it on a large scale though
  • Varine Varine:
    Depending on how you pour the oil the consistency can vary wildly, but that's true for most emulsions. I can only make about two quarts at a time with my robo coup, and if I have to make several in series because I forgot to order it becomes really obvious even when I do it. We have to wait and mix them all together to make sure we have the same thing.
  • Varine Varine:
    Hollandaise is also kind of like that, emulsions require a very steady hand to do exactly the same every time.
  • Varine Varine:
    Luckily I live in an age with electricity so it's way fucking faster, but when I was just a boy trying to find my place I had some hardcore chefs that made use do things like that by hand. It is WAY easier to get right by hand because you control it and can feel it, but it takes soooooo much longer. And on the scale a modern kitchen requires... I serve 400-500 guests on average per day right now, if I had 100 then we could do things way better
  • Varine Varine:
    But we can't do that. In the winter yeah, but I HAVE to get people through here right now so I can afford the staff that we CAN do that. We have about 100 days of summer, and if that summer doesn't make us what it will, then I can't operate the other most of the year with my staff. The owner is talking about closing two days a week to cut down on labor, I told him he should cut down on vacations and it did not go great. I do think I won though, I have to keep my fucking core staff and they have to be gainfully employed
  • Varine Varine:
    Sure some of them might take a second job, but I can't just cut my entire staff to unlivable hours, nor can I can cut them off all winter if I want them to come back.
  • Varine Varine:
    And also, there is no fucking way I'm pulling these hours come september. I only do this right now because I have to, the second I don't have to be the one doing it I won't be
  • Varine Varine:
    I have a 5 person core staff in the kitchen, not including me or Chef Ben
  • Varine Varine:
    Though two of those people are likely not making it this year. One of them has been replaced, the other I am kind of trying to. He's being a giant bitch, today I had to get onto him because in the three hours before I left he had taken like thirty minutes for cigarette breaks
  • Varine Varine:
    And he was also complaining to me the other day that he was out of weed so couldn't smoke any before work that day, and was confused about why I was annoyed he was telling me, his boss, that he is smoking weed everyday before work.
    +1
  • Varine Varine:
    Like yeah I can tell. I don't need to fucking know.
  • Varine Varine:
    So now he's getting scrutinized and will not be top of the list. I know I don't have the smartest people but I do expect them to have some common fucking sense
  • Varine Varine:
    I did do a rare thing for me and hire a girl last month without warning. Everyone was made at me because I started her at like 21, but she worked with me before and I was like don't care. She made 19 at her old job and I wanted her to come work with me, she is the best
    +1
  • Varine Varine:
    I'm going to get her a raise at the end of the summer. She wants to go to school again, but I want her to still work with me so.... she kind of can just tell me what the price is. I can go to 25 if she keeps up. I need to get her onto line more, that's what she wants, but I need her where she is and it's not fair that she doesn't get the little bit of raise that comes with it. She can do it no problem, I've worked with her there.
  • Varine Varine:
    It's just hard to move and train people unnecessarily right now. And also the line fucking sucks, it's not any more fun. This is turn and burn so I have the bankroll, and everyone suffers for it
  • Varine Varine:
    Eventually we'll get it balanced, we'
  • Varine Varine:
    we're starting online orders and stuff, but I also turn that off all the time because I barely keep up trying to be the best at Sysco shit
  • Varine Varine:
    I think it's gonna be a good fall and winter though. We're going to have a good staff, they will get along, they will be able to manage the workload and the complications, they know how to really cook this year, like every person on line knows their steak temps. Some of them use thermometers a lot and they don't always use them right, but they do know how to do it. Failure, especially in this field, is the only way to get better. They'll get it
  • Varine Varine:
    They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know
  • The Helper The Helper:
    420 threads in the Artificial Intelligence forum :)

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials
      Top